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hpl1:third_party_tools:blender [2020/02/06 15:11] muffin created |
hpl1:third_party_tools:blender [2020/02/06 15:24] muffin |
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{{https://cdn.discordapp.com/attachments/654638000323559448/674995399378993202/picture_2.png?nolink&226x54}}\\ | {{https://cdn.discordapp.com/attachments/654638000323559448/674995399378993202/picture_2.png?nolink&226x54}}\\ | ||
9. From now on, if you need to open the texture somewhere (e.g. UV unwrapping), click on the square icon with a triangle and a dot and select it from the drop menu. This way you won't be cloning the texture.\\ | 9. From now on, if you need to open the texture somewhere (e.g. UV unwrapping), click on the square icon with a triangle and a dot and select it from the drop menu. This way you won't be cloning the texture.\\ | ||
- | 10. Triangulate all faces before exporting, or for less busywork just make sure that in export settings the "Geometry->Triangulate" option is marked. You might also need to set the up axis to be the Y axis (Blender uses Z as up and HPL uses Y). | + | 10. Triangulate all faces before exporting, or for less busywork just make sure that in export settings the "Geometry→Triangulate" option is marked. You might also need to set the up axis to be the Y axis (Blender uses Z as up and HPL uses Y). |
Note: as of currently, there are no solutions for properly exporting animated files. | Note: as of currently, there are no solutions for properly exporting animated files. | ||
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You can download the tools [[https://fricpub.s3.amazonaws.com/tools/hpl1/mod_tools.zip|here]] if you haven't already. | You can download the tools [[https://fricpub.s3.amazonaws.com/tools/hpl1/mod_tools.zip|here]] if you haven't already. | ||
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+ | (This Blender tutorial was done by the help of Darkfire.) | ||