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hpl1:third_party_tools:blender

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hpl1:third_party_tools:blender [2020/02/06 15:11]
muffin created
hpl1:third_party_tools:blender [2020/02/06 15:24] (current)
muffin
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 {{https://​cdn.discordapp.com/​attachments/​654638000323559448/​674995399378993202/​picture_2.png?​nolink&​226x54}}\\ {{https://​cdn.discordapp.com/​attachments/​654638000323559448/​674995399378993202/​picture_2.png?​nolink&​226x54}}\\
 9. From now on, if you need to open the texture somewhere (e.g. UV unwrapping),​ click on the square icon with a triangle and a dot and select it from the drop menu. This way you won't be cloning the texture.\\ 9. From now on, if you need to open the texture somewhere (e.g. UV unwrapping),​ click on the square icon with a triangle and a dot and select it from the drop menu. This way you won't be cloning the texture.\\
-10. Triangulate all faces before exporting, or for less busywork just make sure that in export settings the "​Geometry->Triangulate"​ option is marked. You might also need to set the up axis to be the Y axis (Blender uses Z as up and HPL uses Y).+10. Triangulate all faces before exporting, or for less busywork just make sure that in export settings the "​GeometryTriangulate"​ option is marked. You might also need to set the up axis to be the Y axis (Blender uses Z as up and HPL uses Y).
  
 Note: as of currently, there are no solutions for properly exporting animated files. Note: as of currently, there are no solutions for properly exporting animated files.
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 You can download the tools [[https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​mod_tools.zip|here]] if you haven'​t already. You can download the tools [[https://​fricpub.s3.amazonaws.com/​tools/​hpl1/​mod_tools.zip|here]] if you haven'​t already.
 +
 +(This Blender tutorial was done by the help of Darkfire.)
  
hpl1/third_party_tools/blender.1581001889.txt.gz · Last modified: 2020/02/06 15:11 by muffin