| Both sides previous revision Previous revision | |||
|
hpl1:tutorials:tutorial_3_-_materials [2010/11/04 07:02] jens |
hpl1:tutorials:tutorial_3_-_materials [2010/11/04 07:03] (current) jens |
||
|---|---|---|---|
| Line 28: | Line 28: | ||
| Now say we want to make this material a bit more shiny, we are using specular bumps after all. First up we fire up our image editing program and there we open up the bumpmap texture, here “tutorial_3_bump.tga” is used. As you might recall the file was stored in a 32 bit format, this is so that the image can contain an alpha channel. When using the BumpSpecular format the alpha channel is used to define specular. Black = no specular and White = full specular. The alpha for the “tutorial_3_bump.tga” was made like this:\\ | Now say we want to make this material a bit more shiny, we are using specular bumps after all. First up we fire up our image editing program and there we open up the bumpmap texture, here “tutorial_3_bump.tga” is used. As you might recall the file was stored in a 32 bit format, this is so that the image can contain an alpha channel. When using the BumpSpecular format the alpha channel is used to define specular. Black = no specular and White = full specular. The alpha for the “tutorial_3_bump.tga” was made like this:\\ | ||
| - | {{:tutorial:texture_specular.jpg|:tutorial:texture_specular.jpg}}\\ | + | {{:hpl1:tutorials:texture_specular.jpg}}\\ |
| \\ | \\ | ||