User Tools

Site Tools


hpl2:amnesia:areas

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
hpl2:amnesia:areas [2012/08/16 21:45]
theforgot3n1
hpl2:amnesia:areas [2012/12/05 15:24]
kemal-kemal
Line 2: Line 2:
  
  
-This page lists the type of areas available in [[:​hpl2:​amnesia:​start|Amnesia]], and what they do.+This page lists the type of areas available in [[Amnesia]],​ and what they do.
  
  
Line 15: Line 15:
     * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn'​t have the actual water effect associated with it).     * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn'​t have the actual water effect associated with it).
     * **Sticky**: A sticky area is used to make entities "​stick"​. When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior.     * **Sticky**: A sticky area is used to make entities "​stick"​. When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior.
-    * **Rope**: Create'​s a rope. For more information on what this does see [[:tutorial:entities:rope_tutorial|How to Make a Rope]].+    * **Rope**: Create'​s a rope. For more information on what this does see [[:hpl2:amnesia:start|How to Make a Rope]].
     * **PathNode**:​ Guide'​s enemy monsters around the map.     * **PathNode**:​ Guide'​s enemy monsters around the map.
     * **PlayerStart**:​ Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place).     * **PlayerStart**:​ Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place).
  
hpl2/amnesia/areas.txt ยท Last modified: 2019/09/03 21:33 by suspecm