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hpl2:amnesia:areas [2012/08/16 21:45] theforgot3n1 |
hpl2:amnesia:areas [2012/12/05 15:24] kemal-kemal |
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- | This page lists the type of areas available in [[:hpl2:amnesia:start|Amnesia]], and what they do. | + | This page lists the type of areas available in [[Amnesia]], and what they do. |
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* **Liquid**: This area defines where water is (Note: Just like the ladder this doesn't have the actual water effect associated with it). | * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn't have the actual water effect associated with it). | ||
* **Sticky**: A sticky area is used to make entities "stick". When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior. | * **Sticky**: A sticky area is used to make entities "stick". When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior. | ||
- | * **Rope**: Create's a rope. For more information on what this does see [[:tutorial:entities:rope_tutorial|How to Make a Rope]]. | + | * **Rope**: Create's a rope. For more information on what this does see [[:hpl2:amnesia:start|How to Make a Rope]]. |
* **PathNode**: Guide's enemy monsters around the map. | * **PathNode**: Guide's enemy monsters around the map. | ||
* **PlayerStart**: Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place). | * **PlayerStart**: Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place). | ||