User Tools

Site Tools


hpl2:amnesia:areas

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Last revision Both sides next revision
hpl2:amnesia:areas [2010/11/04 16:30]
jens created
hpl2:amnesia:areas [2015/03/23 10:26]
mudbill Fixed link to Amnesia page
Line 1: Line 1:
 ===== Areas ===== ===== Areas =====
  
-This page lists the type of areas available in [[.:​|Amnesia]],​ and what they do.+This page lists the type of areas available in [[:hpl2:​amnesia:​start|Amnesia]], and what they do
 + 
 +    * **Script**: Trigger'​s a script when the player looks at it, collides with it or interacts with it. 
 +    * **PosNode**:​ This is used in combination with Rope areas, to show where the rope ends. 
 +    * **Flashback**:​ Trigger'​s a flashback sequence. 
 +    * **Sign**: Displays text when the user looks at it. 
 +    * **SlimeDamage**:​ A damage area for the red slime (The Shadow). 
 +    * **Examine**:​ This gives an area a description when it is examined. Also allows for different descriptions depending on the player'​s sanity. 
 +    * **Insanity**:​ It can trigger sanity events repeatedly depending on your current sanity level (Note: this area doesn'​t have any callback functions, so if you need to do a complex sanity event use the script area). These sanity events include bugs crawling the screen, flies flying around, and insanity sounds. Check "​redist > misc > main_sanity_events.cfg"​ for more information. 
 +    * **Ladder**: This area defines where a ladder is (Note: This is not the actual ladder players will see in the game, but just the area that lets them climb. Make sure you add a ladder model or the players will be climbing on air). 
 +    * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn'​t have the actual water effect associated with it). 
 +    * **Sticky**: A sticky area is used to make entities "​stick"​. When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior. 
 +    * **Rope**: Create'​s a rope. For more information on what this does see [[:​hpl2:​amnesia:​start|How to Make a Rope]]. 
 +    * **PathNode**:​ Guide'​s enemy monsters around the map. 
 +    * **PlayerStart**:​ Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place).
  
-  * **Script**: Trigger'​s a script when the player looks at it or interacts with it. 
-  * **PosNode**:​ This is used in combination with Rope areas, to show where the rope ends. 
-  * **Flashback**:​ Trigger'​s a flashback sequence. 
-  * **Sign**: Displays text when the user looks at it. 
-  * **SlimeDamage**:​ A damage area for the red slime (The Shadow). 
-  * **Examine**:​ This gives an area a description when it is examined. Also allows for different descriptions depending on the player'​s sanity. 
-  * **Insanity**:​ Lowers the players sanity and can trigger sanity events (Note: this area doesn'​t have any callback functions, so if you need to do a complex sanity event use the script area). 
-  * **Ladder**: This area defines where a ladder is (Note: This is not the actual ladder players will see in the game, but just the area that lets them climb. Make sure you add a ladder model or the players will be climbing on air). 
-  * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn'​t have the actual water effect associated with it). 
-  * **Sticky**: A sticky area is used to make entities "​stick"​. When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior. 
-  * **Rope**: Create'​s a rope. For more information on what this does see [[tutorial:​entities:​rope_tutorial|How to Make a Rope]]. 
-  * **PathNode**:​ Guide'​s enemy monsters around the map. 
-  * **PlayerStart**:​ Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place). 
hpl2/amnesia/areas.txt · Last modified: 2019/09/03 21:33 by suspecm