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hpl2:amnesia:areas [2012/08/16 21:45]
theforgot3n1
hpl2:amnesia:areas [2015/03/23 10:26]
mudbill Fixed link to Amnesia page
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 ===== Areas ===== ===== Areas =====
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 This page lists the type of areas available in [[:​hpl2:​amnesia:​start|Amnesia]],​ and what they do. This page lists the type of areas available in [[:​hpl2:​amnesia:​start|Amnesia]],​ and what they do.
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     * **Script**: Trigger'​s a script when the player looks at it, collides with it or interacts with it.     * **Script**: Trigger'​s a script when the player looks at it, collides with it or interacts with it.
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     * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn'​t have the actual water effect associated with it).     * **Liquid**: This area defines where water is (Note: Just like the ladder this doesn'​t have the actual water effect associated with it).
     * **Sticky**: A sticky area is used to make entities "​stick"​. When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior.     * **Sticky**: A sticky area is used to make entities "​stick"​. When an entity is in contact with the area, it will automatically snap to the center of the area. There are several options for tweaking the behavior.
-    * **Rope**: Create'​s a rope. For more information on what this does see [[:tutorial:entities:rope_tutorial|How to Make a Rope]].+    * **Rope**: Create'​s a rope. For more information on what this does see [[:hpl2:amnesia:start|How to Make a Rope]].
     * **PathNode**:​ Guide'​s enemy monsters around the map.     * **PathNode**:​ Guide'​s enemy monsters around the map.
     * **PlayerStart**:​ Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place).     * **PlayerStart**:​ Tell's the game where to start the player (maps uses PlayerStartArea_1 as the default starting place).
  
hpl2/amnesia/areas.txt ยท Last modified: 2019/09/03 21:33 by suspecm