Both sides previous revision Previous revision | |||
hpl2:amnesia:config:game [2014/09/24 11:11] mudbill + Added the rest of the entries (some are still lacking descriptions) |
hpl2:amnesia:config:game [2015/10/01 15:43] (current) mudbill Made the title like the others. |
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- | ===== Game ===== | + | ===== Game - Config - Amnesia ===== |
- | + | ||
- | This page lists entries within the **game.cfg** file found in **/config** and in full conversion mods. | + | |
- | Warning: Some of the descriptions are missing and some are currently untested assumptions. | + | |
- | WIP page. | + | |
+ | This page lists entries within the **game.cfg** file found in **/config** and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page. | ||
=== Input === | === Input === | ||
- | ^MaxSmoothMousePos| Add info | | + | |
- | ^PrevSmoothMousePosMul| Add info | | + | ^MaxSmoothMousePos |Add info | |
+ | ^PrevSmoothMousePosMul |Add info | | ||
=== Sound === | === Sound === | ||
- | ^InGameMusicvolume| Global volume for music | | + | |
+ | ^InGameMusicvolume |Global volume for music | | ||
=== Effects === | === Effects === | ||
- | ^VoiceTextFontSize| Subtitle font size | | + | |
- | ^VoiceTextRowWidth| Subtitle width limit before it breaks a new line | | + | ^VoiceTextFontSize |Subtitle font size | |
+ | ^VoiceTextRowWidth |Subtitle width limit before it breaks a new line | | ||
=== Quest === | === Quest === | ||
- | ^QuestCompletionValue| Add info | | + | |
- | ^ItemCompletionValue| Add info | | + | ^QuestCompletionValue |Add info | |
- | ^NoteCompletionValue| Add info | | + | ^ItemCompletionValue |Add info | |
- | ^DiaryCompletionValue| Add info | | + | ^NoteCompletionValue |Add info | |
- | ^FlashbackCompletionValue| Add info | | + | ^DiaryCompletionValue |Add info | |
- | ^ChestCompletionValue| Add info | | + | ^FlashbackCompletionValue |Add info | |
+ | ^ChestCompletionValue |Add info | | ||
=== Saving === | === Saving === | ||
- | ^MaxAutoSaves| Amount of maximum auto saves to store in user files | | + | |
+ | ^MaxAutoSaves |Amount of maximum auto saves to store in user files | | ||
=== Enemy === | === Enemy === | ||
- | ^EnemyDarknessGlowMaxDistance| Maximum distance from player that enemies glow in darkness | | + | |
+ | ^EnemyDarknessGlowMaxDistance |Maximum distance from player that enemies glow in darkness | | ||
=== Insanity === | === Insanity === | ||
- | ^EventsFile| Name of file to use for insanity events. Default: **misc/main_sanity_events.cfg** | | + | |
- | ^MinTimeBetweenEvents| Minimum time until another insanity event can happen again | | + | ^EventsFile |Name of file to use for insanity events. Default: **misc/main_sanity_events.cfg** | |
- | ^MaxEventSanity| Maximum sanity the player can have to experience insanity events | | + | ^MinTimeBetweenEvents |Minimum time until another insanity event can happen again | |
- | ^MaxSanity_LongWait| Add info | | + | ^MaxEventSanity |Maximum sanity the player can have to experience insanity events | |
- | ^MaxSanity_MedWait| Add info | | + | ^MaxSanity_LongWait |Add info | |
- | ^MaxSanity_ShortWait| Add info | | + | ^MaxSanity_MedWait |Add info | |
- | ^TimeBetween_LongWait| Add info | | + | ^MaxSanity_ShortWait |Add info | |
- | ^TimeBetween_MedWait| Add info | | + | ^TimeBetween_LongWait |Add info | |
- | ^TimeBetween_ShortWait| Add info | | + | ^TimeBetween_MedWait |Add info | |
- | ^MaxExamineSanity| Maximum sanity the player can have to use ExamineAreas | | + | ^TimeBetween_ShortWait |Add info | |
- | ^InsanityArea_CheckTimeMin| Add info | | + | ^MaxExamineSanity |Maximum sanity the player can have to use ExamineAreas | |
- | ^InsanityArea_CheckTimeMax| Add info | | + | ^InsanityArea_CheckTimeMin |Add info | |
+ | ^InsanityArea_CheckTimeMax |Add info | | ||
=== Slime === | === Slime === | ||
- | ^SlimeType0_AttackSound| Sound played when attacked by a slime area | | + | |
- | ^SlimeType0_AttackPS| Particles played when attacked by a slime area | | + | ^SlimeType0_AttackSound |Sound played when attacked by a slime area | |
- | ^SlimeType0_MinAttackDamage| Minimum damage a slime area can inflict | | + | ^SlimeType0_AttackPS |Particles played when attacked by a slime area | |
- | ^SlimeType0_MaxAttackDamage| Maximum damage a slime area can inflict | | + | ^SlimeType0_MinAttackDamage |Minimum damage a slime area can inflict | |
- | ^SlimeType0_ScreenShakeAmount| Amount of screen shake applied when hit by a slime area | | + | ^SlimeType0_MaxAttackDamage |Maximum damage a slime area can inflict | |
+ | ^SlimeType0_ScreenShakeAmount |Amount of screen shake applied when hit by a slime area | | ||
=== Player_General === | === Player_General === | ||
- | ^FOV| The "Field of View" visible from the player's perspective | | + | |
- | ^FarClipPlane| For optimization, the distance in which objects aren't rendered | | + | ^FOV |The "Field of View" visible from the player's perspective | |
- | ^NearClipPlane| Add info | | + | ^FarClipPlane |For optimization, the distance in which objects aren't rendered | |
- | ^FocusTextFont| The font used when displaying text in focus by the player (extension .fnt) | | + | ^NearClipPlane |Add info | |
- | ^HeadSpinDamageSpeed| The speed at which the player's head spins when damaged | | + | ^FocusTextFont |The font used when displaying text in focus by the player (extension .fnt) | |
- | ^HeadSpinDeacc| The deacceleration to slow down head spin | | + | ^HeadSpinDamageSpeed |The speed at which the player's head spins when damaged | |
- | ^MaxCameraSmoothAngles| Add info | | + | ^HeadSpinDeacc |The deacceleration to slow down head spin | |
- | ^TerrorSound| The sound played when chased by an enemy | | + | ^MaxCameraSmoothAngles |Add info | |
- | ^TerrorIncSpeed| Add info | | + | ^TerrorSound |The sound played when chased by an enemy | |
- | ^TerrorDecSpeed| Add info | | + | ^TerrorIncSpeed |Add info | |
- | ^MaxPrevSpeedsSaved| Add info | | + | ^TerrorDecSpeed |Add info | |
- | ^AutoKillYPos| The Y co-ordinate position in the level to automatically kill the player at if they pass | | + | ^MaxPrevSpeedsSaved |Add info | |
- | ^FlashbackRadialBlurSize| The size of the radial blur effect applied during flashbacks | | + | ^AutoKillYPos |The Y co-ordinate position in the level to automatically kill the player at if they pass | |
- | ^FlashbackRadialBlurStartDist| The start distance at which the radial blur starts | | + | ^FlashbackRadialBlurSize |The size of the radial blur effect applied during flashbacks | |
- | ^FlashbackWorldSoundVolume| The global sound level used during a flashback | | + | ^FlashbackRadialBlurStartDist |The start distance at which the radial blur starts | |
- | ^FlashbackMoveSpeedMul| The walk speed multiplier used for the player during flashbacks | | + | ^FlashbackWorldSoundVolume |The global sound level used during a flashback | |
- | ^FlashbackRunSpeedMul| The run speed multiplier used for the player during flashbacks | | + | ^FlashbackMoveSpeedMul |The walk speed multiplier used for the player during flashbacks | |
- | ^Death_HeightAdd| The height change of the camera during death | | + | ^FlashbackRunSpeedMul |The run speed multiplier used for the player during flashbacks | |
- | ^Death_HeightAddCrouch| The height change of the camera during death (while crouching) | | + | ^Death_HeightAdd |The height change of the camera during death | |
- | ^Death_FadeTime| The fade out time during death | | + | ^Death_HeightAddCrouch |The height change of the camera during death (while crouching) | |
- | ^Death_MaxSanityGain| The maximum amount of sanity the player respawns with | | + | ^Death_FadeTime |The fade out time during death | |
- | ^Death_MaxHealthGain| The maximum amount of health the player respawns with | | + | ^Death_MaxSanityGain |The maximum amount of sanity the player respawns with | |
- | ^Death_MaxOilGain| The maximum amount of oil the player respawns with | | + | ^Death_MaxHealthGain |The maximum amount of health the player respawns with | |
- | ^Death_MinSanityGain| The minimum amount of sanity the player respawns with | | + | ^Death_MaxOilGain |The maximum amount of oil the player respawns with | |
- | ^Death_MinHealthGain| The minimum amount of health the player respawns with | | + | ^Death_MinSanityGain |The minimum amount of sanity the player respawns with | |
- | ^Death_MinOilGain| The minimum amount of oil the player respawns with | | + | ^Death_MinHealthGain |The minimum amount of health the player respawns with | |
- | ^Death_HeightAddSpeed| The speed of which the height change of the camera changes | | + | ^Death_MinOilGain |The minimum amount of oil the player respawns with | |
- | ^Death_RollSpeed| The speed of camera roll | | + | ^Death_HeightAddSpeed |The speed of which the height change of the camera changes | |
- | ^Death_StartSound| The sound played when dying | | + | ^Death_RollSpeed |The speed of camera roll | |
- | ^Death_AwakenSound| The sound played when respawning | | + | ^Death_StartSound |The sound played when dying | |
- | ^InsanityCollapse_HeightAddGoal| The height change of the camera during a sanity collapse | | + | ^Death_AwakenSound |The sound played when respawning | |
- | ^InsanityCollapse_HeightAddCollapseSpeed| The speed of which the camera change happens | | + | ^InsanityCollapse_HeightAddGoal |The height change of the camera during a sanity collapse | |
- | ^InsanityCollapse_HeightAddAwakeSpeed| The speed of which the camera changes back to normal | | + | ^InsanityCollapse_HeightAddCollapseSpeed |The speed of which the camera change happens | |
- | ^InsanityCollapse_RollCollapseSpeed| The speed of which the camera rolls when collapsing | | + | ^InsanityCollapse_HeightAddAwakeSpeed |The speed of which the camera changes back to normal | |
- | ^InsanityCollapse_RollAwakeSpeed| The speed of which the camera rolls back to normal | | + | ^InsanityCollapse_RollCollapseSpeed |The speed of which the camera rolls when collapsing | |
- | ^InsanityCollapse_AwakenSanity| The sanity the player is left with after awaking a sanity collapse | | + | ^InsanityCollapse_RollAwakeSpeed |The speed of which the camera rolls back to normal | |
- | ^InsanityCollapse_SleepTime| The time the player is collapsed | | + | ^InsanityCollapse_AwakenSanity |The sanity the player is left with after awaking a sanity collapse | |
- | ^InsanityCollapse_SleepSpeedMul| The speed multiplier while collapsed | | + | ^InsanityCollapse_SleepTime |The time the player is collapsed | |
- | ^InsanityCollapse_WakeUpSpeedMul| The speed multiplier while waking up | | + | ^InsanityCollapse_SleepSpeedMul |The speed multiplier while collapsed | |
- | ^InsanityCollapse_StartSound| The sound played when collapsing | | + | ^InsanityCollapse_WakeUpSpeedMul |The speed multiplier while waking up | |
- | ^InsanityCollapse_AwakenSound| The sound played when awaking a collapse | | + | ^InsanityCollapse_StartSound |The sound played when collapsing | |
- | ^InsanityCollapse_SleepLoopSound| The sound played while being collapsed | | + | ^InsanityCollapse_AwakenSound |The sound played when awaking a collapse | |
- | ^InsanityCollapse_SleepLoopSoundVolume| The sound volume while collapsed | | + | ^InsanityCollapse_SleepLoopSound |The sound played while being collapsed | |
- | ^InsanityCollapse_SleepRandomSound| Random sounds being played while collapsed | | + | ^InsanityCollapse_SleepLoopSoundVolume |The sound volume while collapsed | |
- | ^InsanityCollapse_SleepRandomMinTime| The minimum amount of time between a random sound | | + | ^InsanityCollapse_SleepRandomSound |Random sounds being played while collapsed | |
- | ^InsanityCollapse_SleepRandomMaxTime| The maximum amount of time between a random sound | | + | ^InsanityCollapse_SleepRandomMinTime |The minimum amount of time between a random sound | |
- | ^Hurt_EffectStartHealth| At what health amount should damage effects start playing | | + | ^InsanityCollapse_SleepRandomMaxTime |The maximum amount of time between a random sound | |
- | ^Hurt_MinSpeedMul| Minimum speed multiplier while hurt | | + | ^Hurt_EffectStartHealth |At what health amount should damage effects start playing | |
- | ^Hurt_MaxPantCount| Add info | | + | ^Hurt_MinSpeedMul |Minimum speed multiplier while hurt | |
- | ^Hurt_PantSpeed| Add info | | + | ^Hurt_MaxPantCount |Add info | |
- | ^Hurt_PantSize| Add info | | + | ^Hurt_PantSpeed |Add info | |
- | ^HealthRegainSpeed| Add info | | + | ^Hurt_PantSize |Add info | |
- | ^HealthRegainLimit| Add info | | + | ^HealthRegainSpeed |Add info | |
- | ^Hurt_NoiseAlpha| The amount of opacity for the noise effect when on low health | | + | ^HealthRegainLimit |Add info | |
- | ^Hurt_NoiseFreq| The frequency of the noise effect | | + | ^Hurt_NoiseAlpha |The amount of opacity for the noise effect when on low health | |
- | ^Hurt_NoiseColor| The color of the noise effect (red, green, blue, alpha) | | + | ^Hurt_NoiseFreq |The frequency of the noise effect | |
- | ^SanityGain_Color| The color of the sanity boost effect (red, green, blue, alpha) | | + | ^Hurt_NoiseColor |The color of the noise effect (red, green, blue, alpha) | |
- | ^SanityGain_Sound| The sound played when given a sanity boost | | + | ^SanityGain_Color |The color of the sanity boost effect (red, green, blue, alpha) | |
- | ^SanityGain_FadeInTime| The time it takes to fade in a sanity boost | | + | ^SanityGain_Sound |The sound played when given a sanity boost | |
- | ^SanityGain_FadeOutTime| The time it takes to fade out a sanity boost | | + | ^SanityGain_FadeInTime |The time it takes to fade in a sanity boost | |
- | ^HandsRotationSmoothNum| Add info | | + | ^SanityGain_FadeOutTime |The time it takes to fade out a sanity boost | |
- | ^HandsPosAddMul| Add info | | + | ^HandsRotationSmoothNum |Add info | |
- | ^FallDamageBounceSizeMul| Add info | | + | ^HandsPosAddMul |Add info | |
- | ^FallDamageBounceSpeedMul| Add info | | + | ^FallDamageBounceSizeMul |Add info | |
- | ^FallDamageSpeed_Min| The minimum amount of speed needed to receive minimum fall damage | | + | ^FallDamageBounceSpeedMul |Add info | |
- | ^FallDamage_Min| The minimum amount of damage received from minor falls | | + | ^FallDamageSpeed_Min |The minimum amount of speed needed to receive minimum fall damage | |
- | ^FallDamageSound_Min| The sound played when taking minimum fall damage | | + | ^FallDamage_Min |The minimum amount of damage received from minor falls | |
- | ^FallDamageSpeed_Med| The minimum amount of speed needed to receive medium fall damage | | + | ^FallDamageSound_Min |The sound played when taking minimum fall damage | |
- | ^FallDamage_Med| The minimum amount of damage received from medium falls | | + | ^FallDamageSpeed_Med |The minimum amount of speed needed to receive medium fall damage | |
- | ^FallDamageSound_Med| The sound played when taking medium fall damage | | + | ^FallDamage_Med |The minimum amount of damage received from medium falls | |
- | ^FallDamageSpeed_Max| The minimum amount of speed needed to receive maximum fall damage | | + | ^FallDamageSound_Med |The sound played when taking medium fall damage | |
- | ^FallDamage_Max| The minimum amount of damage received from major falls | | + | ^FallDamageSpeed_Max |The minimum amount of speed needed to receive maximum fall damage | |
- | ^FallDamageSound_Max| The sound played when taking maximum fall damage | | + | ^FallDamage_Max |The minimum amount of damage received from major falls | |
+ | ^FallDamageSound_Max |The sound played when taking maximum fall damage | | ||
=== Player_Interaction === | === Player_Interaction === | ||
- | ^GrabMaxForce| Maximum force applied to a thrown object | | + | ^GrabMaxForce |Maximum force applied to a thrown object | |
- | ^GrabMaxTorque| Add info | | + | ^GrabMaxTorque |Add info | |
- | ^GrabMaxAngularSpeed| Maximum angular speed for thrown object | | + | ^GrabMaxAngularSpeed |Maximum angular speed for thrown object | |
- | ^GrabMinSlowPlayerMass| Add info | | + | ^GrabMinSlowPlayerMass |Add info | |
- | ^GrabMaxSlowPlayerMass| Add info | | + | ^GrabMaxSlowPlayerMass |Add info | |
- | ^GrabMinSlowPlayerMul| Add info | | + | ^GrabMinSlowPlayerMul |Add info | |
- | ^GrabMaxLeaveAngularSpeed| Add info | | + | ^GrabMaxLeaveAngularSpeed |Add info | |
- | ^GrabMaxLeaveLinearSpeed| Add info | | + | ^GrabMaxLeaveLinearSpeed |Add info | |
- | ^PushMaxSpeedWalk| The maximum amount of force applied to a push object while walking | | + | ^PushMaxSpeedWalk |The maximum amount of force applied to a push object while walking | |
- | ^PushMaxSpeedRun| The maximum amount of force applied to a push object while running | | + | ^PushMaxSpeedRun |The maximum amount of force applied to a push object while running | |
- | ^PushMaxSpeedCrouch| The maximum amount of force applied to a push object while crouching | | + | ^PushMaxSpeedCrouch |The maximum amount of force applied to a push object while crouching | |
- | ^PushForceWalk| The amount of force applied to a push object while walking | | + | ^PushForceWalk |The amount of force applied to a push object while walking | |
- | ^PushForceRun| The amount of force applied to a push object while running | | + | ^PushForceRun |The amount of force applied to a push object while running | |
- | ^PushForceCrouch| The amount of force applied to a push object while crouching | | + | ^PushForceCrouch |The amount of force applied to a push object while crouching | |
- | ^PushYawRange| Add info | | + | ^PushYawRange |Add info | |
- | ^PushPitchMinRange| Add info | | + | ^PushPitchMinRange |Add info | |
- | ^PushPitchMaxRange| Add info | | + | ^PushPitchMaxRange |Add info | |
- | ^PushMaxForce| Maximum amount of force applied when pushing | | + | ^PushMaxForce |Maximum amount of force applied when pushing | |
- | ^MoveToMouseAddFactor| Add info | | + | ^MoveToMouseAddFactor |Add info | |
- | ^MoveMaxForce| Maximum amount of force applied when moving | | + | ^MoveMaxForce |Maximum amount of force applied when moving | |
- | ^SlideMaxForce| Maximum amount of force applied to a slide object | | + | ^SlideMaxForce |Maximum amount of force applied to a slide object | |
- | ^Default_DefaultMaxFocusDist| The default maximum distance at which the player can focus objects from | | + | ^Default_DefaultMaxFocusDist |The default maximum distance at which the player can focus objects from | |
- | ^Grab_DefaultMaxFocusDist| The default maximum distance at which the player can grab objects from | | + | ^Grab_DefaultMaxFocusDist |The default maximum distance at which the player can grab objects from | |
- | ^Push_DefaultMaxFocusDist| The default maximum distance at which the player can push objects from | | + | ^Push_DefaultMaxFocusDist |The default maximum distance at which the player can push objects from | |
- | ^Slide_DefaultMaxFocusDist| The default maximum distance at which the player can slide objects from | | + | ^Slide_DefaultMaxFocusDist |The default maximum distance at which the player can slide objects from | |
- | ^SwingDoor_DefaultMaxFocusDist| The default maximum distance at which the player can use a swing door from | | + | ^SwingDoor_DefaultMaxFocusDist |The default maximum distance at which the player can use a swing door from | |
- | ^Lever_DefaultMaxFocusDist| The default maximum distance at which the player can use a lever from | | + | ^Lever_DefaultMaxFocusDist |The default maximum distance at which the player can use a lever from | |
- | ^Wheel_DefaultMaxFocusDist| The default maximum distance at which the player can use a wheel from | | + | ^Wheel_DefaultMaxFocusDist |The default maximum distance at which the player can use a wheel from | |
- | ^Item_DefaultMaxFocusDist| The default maximum distance at which the player can use an item from | | + | ^Item_DefaultMaxFocusDist |The default maximum distance at which the player can use an item from | |
- | ^LevelDoor_DefaultMaxFocusDist| The default maximum distance at which the player can use a level door from | | + | ^LevelDoor_DefaultMaxFocusDist |The default maximum distance at which the player can use a level door from | |
- | ^MultiSlider_DefaultMaxFocusDist| The default maximum distance at which the player can use a multi slider from | | + | ^MultiSlider_DefaultMaxFocusDist |The default maximum distance at which the player can use a multi slider from | |
- | ^Commentary_MaxFocusDist| The maximum distance at which the player can activate a commentary icon from | | + | ^Commentary_MaxFocusDist |The maximum distance at which the player can activate a commentary icon from | |
- | ^Ladder_MaxFocusDist| The maximum distance at which the player can use a ladder from | | + | ^Ladder_MaxFocusDist |The maximum distance at which the player can use a ladder from | |
- | ^Examine_MaxFocusDist| The maximum distance at which the player can focus an examine area from | | + | ^Examine_MaxFocusDist |The maximum distance at which the player can focus an examine area from | |
- | ^Sign_MaxFocusDist| The maximum distance at which the player can focus a sign area from | | + | ^Sign_MaxFocusDist |The maximum distance at which the player can focus a sign area from | |
- | ^ScriptArea_MaxFocusDist| The maximum distance at which the player can focus a script area from | | + | ^ScriptArea_MaxFocusDist |The maximum distance at which the player can focus a script area from | |
- | ^MinUseItemDistance| The minimum distance an item can be used from | | + | ^MinUseItemDistance |The minimum distance an item can be used from | |
=== Player_Body === | === Player_Body === | ||
- | ^Mass| The mass of the player's body | | + | ^Mass |The mass of the player's body | |
- | ^Size| The size of the player's cylinder shape body | | + | ^Size |The size of the player's cylinder shape body | |
- | ^CrouchSize| the size of the player while crouching | | + | ^CrouchSize |the size of the player while crouching | |
- | ^GravityForce| The amount and direction of the gravitational pull (X, Y, Z) | | + | ^GravityForce |The amount and direction of the gravitational pull (X, Y, Z) | |
- | ^CameraPosAdd| The position of the camera on the player (X, Y, Z) | | + | ^CameraPosAdd |The position of the camera on the player (X, Y, Z) | |
- | ^CameraSmoothPosNum| Add info | | + | ^CameraSmoothPosNum |Add info | |
- | ^AccurateClimbing| Whether climbing on ladders should be accurate | | + | ^AccurateClimbing |Whether climbing on ladders should be accurate | |
- | ^MaxNoSlideSlopeAngle| Maximum angle of environment before the player starts sliding down | | + | ^MaxNoSlideSlopeAngle |Maximum angle of environment before the player starts sliding down | |
- | ^MaxPushMass| The maximum mass the player can push by the use of objects | | + | ^MaxPushMass |The maximum mass the player can push by the use of objects | |
- | ^PushForce| The force used when pushing by object collision | | + | ^PushForce |The force used when pushing by object collision | |
- | ^CharacterMaxPushMass| The maximum mass the player's body can push | | + | ^CharacterMaxPushMass |The maximum mass the player's body can push | |
- | ^CharacterPushForce| The force used when pushing by player collision. | | + | ^CharacterPushForce |The force used when pushing by player collision. | |
- | ^MaxStepSize| The maximum size of the player's steps | | + | ^MaxStepSize |The maximum size of the player's steps | |
- | ^MaxStepSizeInAir| The maximum step size while in the air | | + | ^MaxStepSizeInAir |The maximum step size while in the air | |
- | ^StepClimbSpeed| The speed at which the player's steps happen when climbing a ladder | | + | ^StepClimbSpeed |The speed at which the player's steps happen when climbing a ladder | |
=== Player_Darkness === | === Player_Darkness === | ||
- | ^MinLightLevel| The minimum level of light before the night vision is activated | | + | ^MinLightLevel |The minimum level of light before the night vision is activated | |
- | ^RadiusAdd| The radius of the active night vision effect | | + | ^RadiusAdd |The radius of the active night vision effect | |
- | ^AmbientLightMinLightLevel| The minimum light level for the night vision effect | | + | ^AmbientLightMinLightLevel |The minimum light level for the night vision effect | |
- | ^AmbientLightRadius| Add info | | + | ^AmbientLightRadius |Add info | |
- | ^AmbientLightIntensity| The intensity of the night vision effect's light level | | + | ^AmbientLightIntensity |The intensity of the night vision effect's light level | |
- | ^AmbientLightFadeInTime| The time it takes to fade in the full night vision effect | | + | ^AmbientLightFadeInTime |The time it takes to fade in the full night vision effect | |
- | ^AmbientLightFadeOutTime| The time it takes to fade out from the full night vision effect | | + | ^AmbientLightFadeOutTime |The time it takes to fade out from the full night vision effect | |
- | ^AmbientLightColor| The color for the night vision effect | | + | ^AmbientLightColor |The color for the night vision effect | |
- | ^LoopSoundFile| The sound file played and looped while in the darkness | | + | ^LoopSoundFile |The sound file played and looped while in the darkness | |
- | ^LoopSoundVolume| The volume for the darkness sound | | + | ^LoopSoundVolume |The volume for the darkness sound | |
- | ^LoopSoundStartupTime| The time it takes for the darkness sound to start playing | | + | ^LoopSoundStartupTime |The time it takes for the darkness sound to start playing | |
- | ^LoopSoundFadeInSpeed| The time it takes for the darkness sound to fade in | | + | ^LoopSoundFadeInSpeed |The time it takes for the darkness sound to fade in | |
- | ^LoopSoundFadeOutSpeed| The time it takes for the darkness sound to fade out | | + | ^LoopSoundFadeOutSpeed |The time it takes for the darkness sound to fade out | |
- | ^SanityLossPerSecond| The amount of sanity drained per second while in the darkness | | + | ^SanityLossPerSecond |The amount of sanity drained per second while in the darkness | |
=== Player_Sanity === | === Player_Sanity === | ||
- | ^HitZoomInSpeed| The zoom in speed of the sanity drain effect when hit for sanity damage | | + | ^HitZoomInSpeed |The zoom in speed of the sanity drain effect when hit for sanity damage | |
- | ^HitZoomOutSpeed| The zoom out speed of the sanity drain effect when hit for sanity damage | | + | ^HitZoomOutSpeed |The zoom out speed of the sanity drain effect when hit for sanity damage | |
- | ^HitZoomInFOVMul| The field of view multiplier when zooming in | | + | ^HitZoomInFOVMul |The field of view multiplier when zooming in | |
- | ^HitZoomInAspectMul| The aspect ratio multiplier when zooming in | | + | ^HitZoomInAspectMul |The aspect ratio multiplier when zooming in | |
- | ^SanityRegainSpeed| The speed for regaining sanity when in light | | + | ^SanityRegainSpeed |The speed for regaining sanity when in light | |
- | ^SanityRegainLimit| The maximum limit for automatically regaining sanity | | + | ^SanityRegainLimit |The maximum limit for automatically regaining sanity | |
- | ^SanityVeryLowLimit| The limit to determine very low sanity | | + | ^SanityVeryLowLimit |The limit to determine very low sanity | |
- | ^SanityEffectsStart| The maximum amount of sanity before sanity effects can play | | + | ^SanityEffectsStart |The maximum amount of sanity before sanity effects can play | |
- | ^SanityWaveAlphaMul| The alpha multiplier for the wave effect during sanity drain | | + | ^SanityWaveAlphaMul |The alpha multiplier for the wave effect during sanity drain | |
- | ^SanityWaveSpeedMul| The speed multiplier for the wave effect during sanity drain | | + | ^SanityWaveSpeedMul |The speed multiplier for the wave effect during sanity drain | |
- | ^CheckNearEnemyInterval| The frequency of the interval to check for nearby enemies | | + | ^CheckNearEnemyInterval |The frequency of the interval to check for nearby enemies | |
- | ^NearEnemyDecrease| The sanity decrease when near enemies | | + | ^NearEnemyDecrease |The sanity decrease when near enemies | |
- | ^NearCritterDecrease| The sanity decrease when near critters | | + | ^NearCritterDecrease |The sanity decrease when near critters | |
- | ^StartSwayMaxSanity| The maximum amount of sanity before the swaying sanity effect plays | | + | ^StartSwayMaxSanity |The maximum amount of sanity before the swaying sanity effect plays | |
- | ^SwayMaxSavedPositions| Add info | | + | ^SwayMaxSavedPositions |Add info | |
- | ^SanityLowLimit| The limit to determine low sanity | | + | ^SanityLowLimit |The limit to determine low sanity | |
- | ^SanityLowLimitMaxTime| Add info | | + | ^SanityLowLimitMaxTime |Add info | |
- | ^SanityLowNewSanityAmount| Add info | | + | ^SanityLowNewSanityAmount |Add info | |
- | ^LightLampMinSanityIncrease| The minimum sanity increase while in the light of the lantern | | + | ^LightLampMinSanityIncrease |The minimum sanity increase while in the light of the lantern | |
- | ^LightLampMaxSanityIncrease| The maximum sanity increase while in the light of the lantern | | + | ^LightLampMaxSanityIncrease |The maximum sanity increase while in the light of the lantern | |
=== Player_Lantern === | === Player_Lantern === | ||
- | ^Color| The color of the lantern light (red, green, blue, alpha) | | + | ^Color |The color of the lantern light (red, green, blue, alpha) | |
- | ^Radius| The radius of the lantern light | | + | ^Radius |The radius of the lantern light | |
- | ^Gobo| The gobo file for the lantern light | | + | ^Gobo |The gobo file for the lantern light | |
- | ^LocalOffset| Add info | | + | ^LocalOffset |Add info | |
- | ^TurnOnSound| The sound for enabling the lantern | | + | ^TurnOnSound |The sound for enabling the lantern | |
- | ^TurnOffSound| The sound for disabling the lantern | | + | ^TurnOffSound |The sound for disabling the lantern | |
- | ^OutOfOilSound| The sound for when the lantern is out of oil | | + | ^OutOfOilSound |The sound for when the lantern is out of oil | |
- | ^DisabledSound| The sound for when the lantern is disabled | | + | ^DisabledSound |The sound for when the lantern is disabled | |
- | ^CastShadows| Whether the lantern light should cast shadows | | + | ^CastShadows |Whether the lantern light should cast shadows | |
- | ^LowerOilSpeed| The speed at which the oil is drained from the lantern | | + | ^LowerOilSpeed |The speed at which the oil is drained from the lantern | |
- | ^FadeLightOilAmount| The level of oil at which to fade the lantern ligth | | + | ^FadeLightOilAmount |The level of oil at which to fade the lantern ligth | |
=== Player_Ladder === | === Player_Ladder === | ||
- | ^UpSpeed| The speed the player climbs up the ladder | | + | ^UpSpeed |The speed the player climbs up the ladder | |
- | ^DownSpeed| The speed the player climbs down the ladder | | + | ^DownSpeed |The speed the player climbs down the ladder | |
- | ^StepLength| The length of each step in the ladder | | + | ^StepLength |The length of each step in the ladder | |
=== Player_Movement_Default === | === Player_Movement_Default === | ||
- | ^ForwardAcc| The forwards acceleration speed | | + | ^ForwardAcc |The forwards acceleration speed | |
- | ^SidewayAcc| The sideways acceleration speed | | + | ^SidewayAcc |The sideways acceleration speed | |
- | ^ForwardDeacc| The forwards deacceleration speed | | + | ^ForwardDeacc |The forwards deacceleration speed | |
- | ^SidewayDeacc| The sideways deacceleration speed | | + | ^SidewayDeacc |The sideways deacceleration speed | |
- | ^ForwardOppositeDirAccMul| The acceleration speed when changing to the opposite direction while moving forwards | | + | ^ForwardOppositeDirAccMul |The acceleration speed when changing to the opposite direction while moving forwards | |
- | ^SidewayOppositeDirAccMul| The acceleration speed when changing to the opposite direction while moving sideways | | + | ^SidewayOppositeDirAccMul |The acceleration speed when changing to the opposite direction while moving sideways | |
=== Player_Movement_Normal === | === Player_Movement_Normal === | ||
- | ^JumpSound| The sound played when jumping | | + | ^JumpSound |The sound played when jumping | |
- | ^CrouchSound| The sound played when crouching | | + | ^CrouchSound |The sound played when crouching | |
- | ^StandSound| The sound played when un-crouching | | + | ^StandSound |The sound played when un-crouching | |
- | ^MaxForwardSpeed| The maximum speed when walking forwards | | + | ^MaxForwardSpeed |The maximum speed when walking forwards | |
- | ^MaxBackwardSpeed| The maximum speed when walking backwards | | + | ^MaxBackwardSpeed |The maximum speed when walking backwards | |
- | ^MaxSidwaySpeed| The maximum speed when walking sideways | | + | ^MaxSidwaySpeed |The maximum speed when walking sideways | |
- | ^RunForwardMul| The forwards running multiplier | | + | ^RunForwardMul |The forwards running multiplier | |
- | ^RunBackwardMul| The backwards running mulitplier | | + | ^RunBackwardMul |The backwards running mulitplier | |
- | ^RunSidewayMul| The sideways running multiplier | | + | ^RunSidewayMul |The sideways running multiplier | |
- | ^CrouchForwardMul| The multiplier for crouching forwards | | + | ^CrouchForwardMul |The multiplier for crouching forwards | |
- | ^CrouchBackwardMul| The multiplier for crouching backwards | | + | ^CrouchBackwardMul |The multiplier for crouching backwards | |
- | ^CrouchSidewayMul| The multiplier for crouching sideways | | + | ^CrouchSidewayMul |The multiplier for crouching sideways | |
- | ^InAirForwardMul| The multiplier for moving forwards while in mid-air | | + | ^InAirForwardMul |The multiplier for moving forwards while in mid-air | |
- | ^InAirBackwardMul| The multiplier for moving backwards while in mid-air | | + | ^InAirBackwardMul |The multiplier for moving backwards while in mid-air | |
- | ^InAirSidewayMul| The multiplier for moving sideways while in mid-air | | + | ^InAirSidewayMul |The multiplier for moving sideways while in mid-air | |
- | ^MaxJumpCount| Add info | | + | ^MaxJumpCount |Add info | |
- | ^JumpStartForce| The force applied when jumping | | + | ^JumpStartForce |The force applied when jumping | |
- | ^JumpCrouchStartForce| The force applied when crouch jumping | | + | ^JumpCrouchStartForce |The force applied when crouch jumping | |
- | ^CrouchBobMax| The maximum amount of camera bobbing while crouching | | + | ^CrouchBobMax |The maximum amount of camera bobbing while crouching | |
- | ^WalkBobMax| The maximum amount of camera bobbing while walking | | + | ^WalkBobMax |The maximum amount of camera bobbing while walking | |
- | ^RunBobMax| The maximum amount of camera bobbing while running | | + | ^RunBobMax |The maximum amount of camera bobbing while running | |
- | ^CrouchMinBobSpeed| The minimum speed of bobbing while crouching | | + | ^CrouchMinBobSpeed |The minimum speed of bobbing while crouching | |
- | ^CrouchMaxBobSpeed| The maximum speed of bobbing while crouching | | + | ^CrouchMaxBobSpeed |The maximum speed of bobbing while crouching | |
- | ^WalkMinBobSpeed| The minimum speed of bobbing while walking | | + | ^WalkMinBobSpeed |The minimum speed of bobbing while walking | |
- | ^WalkMaxBobSpeed| The maximum speed of bobbing while walking | | + | ^WalkMaxBobSpeed |The maximum speed of bobbing while walking | |
- | ^RunMinBobSpeed| The minimum speed of bobbing while running | | + | ^RunMinBobSpeed |The minimum speed of bobbing while running | |
- | ^RunMaxBobSpeed| The maximum speed of bobbing while running | | + | ^RunMaxBobSpeed |The maximum speed of bobbing while running | |
- | ^GroundBounceSize| Add info | | + | ^GroundBounceSize |Add info | |
- | ^GroundBounceSpeed| Add info | | + | ^GroundBounceSpeed |Add info | |
- | ^MinHitGroundBounceSpeed| Add info | | + | ^MinHitGroundBounceSpeed |Add info | |
=== Player_Movement_ClimbLedge === | === Player_Movement_ClimbLedge === | ||
- | ^CheckUpdatesPerSecond| The amount of updates per second while climbing | | + | ^CheckUpdatesPerSecond |The amount of updates per second while climbing | |
- | ^ClimbLedgeCheckDistForward| Add info | | + | ^ClimbLedgeCheckDistForward |Add info | |
- | ^ClimbLedgeCheckDistFromTop| Add info | | + | ^ClimbLedgeCheckDistFromTop |Add info | |
- | ^ClimbLedgeCheckDistTopToEnd| Add info | | + | ^ClimbLedgeCheckDistTopToEnd |Add info | |
- | ^CheckMaxPushDist| Add info | | + | ^CheckMaxPushDist |Add info | |
- | ^HeadMoveSpeed| The speed at which the player's head (the camera) moves | | + | ^HeadMoveSpeed |The speed at which the player's head (the camera) moves | |
- | ^HeadMoveSlowdownDist| The distance where the head starts slowing down | | + | ^HeadMoveSlowdownDist |The distance where the head starts slowing down | |
- | ^GivePlayerControlDist| The distance at which the player regains control from the edge of the ladder | | + | ^GivePlayerControlDist |The distance at which the player regains control from the edge of the ladder | |
- | ^MovePitchFactor| Add info | | + | ^MovePitchFactor |Add info | |
- | ^MaxMovePitchSpeed| Add info | | + | ^MaxMovePitchSpeed |Add info | |
+ | |||
+ | \\ | ||