Both sides previous revision Previous revision | Last revision Both sides next revision | ||
hpl2:amnesia:entities [2014/12/16 13:39] mudbill Added some info and fixed some text. |
hpl2:amnesia:entities [2014/12/16 13:40] mudbill |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Entities ====== | ====== Entities ====== | ||
- | Work in progress page.<nowiki> | + | Work in progress page. |
- | %%*%%</nowiki><nowiki>*</nowiki> Please add more information about missing subjects<//nowiki>%%*%%</nowiki><nowiki>*</nowiki>// | + | %%*%%%%*%%Please add more information about missing subjects//%%*%%////%%*%%// |
This page talks about the different types of entities found within the HPL2 engine. The type determines how the entity will be set up, what kind it is, what it does under different circumstances etc. Using the Model Editor you can identify and specify which type an entity has. In the Level Editor, the different types have different settings applicable for them. For instance a MoveObject type will have the OffsetArea box available in the Level Editor, and an Item (Note) type will have a NoteText box available. | This page talks about the different types of entities found within the HPL2 engine. The type determines how the entity will be set up, what kind it is, what it does under different circumstances etc. Using the Model Editor you can identify and specify which type an entity has. In the Level Editor, the different types have different settings applicable for them. For instance a MoveObject type will have the OffsetArea box available in the Level Editor, and an Item (Note) type will have a NoteText box available. |