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Many scripts from TDD work in MFP. Some of them have been removed, however (e.g. SetInventoryDisabled). MFP has a set of it's own new scripts:
SetLanternFlickerActive(bool abActive);
Enables the lantern flicker effect.
abActive - set to true to enable the effect
SetPlayerInfection(float afAmount); AddPlayerInfection(float afAmount); GetPlayerInfection();
Infection related scripts.
ShowScreenImage(string asImage, int alPosX, int alPosY, float afUnknown, bool abUnknown2, float afTime, float afFadeIn, float afFadeOut);
Displays an image on the screen. Originally used to show the MFP logo in-game.
asImage - the image to display. E.g. startup_aamfp_logo.jpg alPosX - horizontal position of the image. 0 is right screen border, smaller values are left. alPosY - vertical position of the image. 0 is bottom, smaller values are up. afUnknown - Unless set to below 0, the image won't appear. Might have more functionality to it. abUnknown2 - setting this to true makes the image not appear. Might have more functionality to it. afTime - image display time. afFadeIn - fade in time. Is added to the base time. afFadeOut - fade out time. Is added to the base time.
startup_aamfp_logo.jpg