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hpl2:machine_for_pigs:notes

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hpl2:machine_for_pigs:notes [2020/04/04 13:56]
mudbill [Engine scripts]
hpl2:machine_for_pigs:notes [2020/04/04 14:14] (current)
mudbill [Player]
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 </​code>​ </​code>​
  
-Adds a hint to the player'​s journal.\\ +Adds a hint to the player'​s journal. \\ This function replaces TDD's ''​AddDiary''​.
-This function replaces TDD's ''​AddDiary''​.+
  
-   - //​asNameAndTextEntry// ​ - The .lang text entry of the hint. The entry must be in category "​Journal"​ and use the format Hint_MyHint_Name for the title and Hint_MyHint_Text for the body, where MyHint replaces the value you put in this argument.+  ​- //​asNameAndTextEntry// ​ - The .lang text entry of the hint. The entry must be in category "​Journal"​ and use the format Hint_MyHint_Name for the title and Hint_MyHint_Text for the body, where MyHint replaces the value you put in this argument.
   - //​asImage// ​ - This argument does not seem to be used. Presumed to be for displaying an image but possibly removed functionality. All existing occurrences are empty.   - //​asImage// ​ - This argument does not seem to be used. Presumed to be for displaying an image but possibly removed functionality. All existing occurrences are empty.
 <code c++> <code c++>
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   - //​abDisabled// ​ - True to disable, false to enable again   - //​abDisabled// ​ - True to disable, false to enable again
- 
 ==== Player ==== ==== Player ====
  
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 </​code>​ </​code>​
  
-Sets the infection level for the player. Infection replaces sanity from TDD and acts similar, however it goes from 0-100 instead of 100-0. An infection level above approximately 20 will affect the player'​s ability to move. Infection level above 80 will kill the player. Infection slowly decreases over time, unless high enough. \\ This function replaces TDD's ''​SetPlayerSanity''​.+Sets the [[:​hpl2:​machine_for_pigs:​infection|infection]] ​level for the player. Infection replaces sanity from TDD and acts similar, however it goes from 0-100 instead of 100-0. An infection level above approximately 20 will affect the player'​s ability to move. Infection level above 80 will kill the player. Infection slowly decreases over time, unless high enough. \\ 
 +This function replaces TDD's ''​SetPlayerSanity''​.
  
   - //​afAmount// ​ - The level of infection to set   - //​afAmount// ​ - The level of infection to set
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   - //​asProp// ​ - The prop to attach area to   - //​asProp// ​ - The prop to attach area to
   - //​alUnknown// ​ - Unknown float value   - //​alUnknown// ​ - Unknown float value
- 
 ==== Sounds ==== ==== Sounds ====
  
hpl2/machine_for_pigs/notes.1586008611.txt.gz · Last modified: 2020/04/04 13:56 by mudbill