Both sides previous revision Previous revision Next revision | Previous revision | ||
hpl2:third_party_tools:3d:maya [2014/10/25 00:44] mudbill * Fixed plugin enabling, + Added links to DDS plugin. |
hpl2:third_party_tools:3d:maya [2014/10/27 08:22] (current) thegreatcthulhu Managed to upload the image - the DW Editor allows to choose something other than the root as the upload location. |
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Once you've made a model in Maya, you can export it using **File > Export All** (Or Export Selection if you don't want all the objects). There are a few things you must prepare first. | Once you've made a model in Maya, you can export it using **File > Export All** (Or Export Selection if you don't want all the objects). There are a few things you must prepare first. | ||
- | - Your model must have assigned at least 1 material. By default, a new object has a **lambert ** material pre-applied. If you need to assign a new or existing one, hold right click over your model and select Assign Favorite Material or **Assign New Material > Lambert**. You can also Assign Existing Material. | + | - Your model must have assigned at least 1 material. By default, a new object has a **lambert ** material pre-applied. If you need to assign a new or existing one, hold right click over your model and select Assign Favorite Material or **Assign New Material > Lambert**. You can also Assign Existing Material. |
- | - Open your material in the **Channel Box** and click on **Color ** to open the Material Type window. Select the type **File** and then click the folder icon to open a browser for a texture file. The material requires a texture file. The preferred texture format is DDS (DirectDraw Surface) that can be exported through Photoshop ([[https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop|Plugin]]), Gimp ([[https://code.google.com/p/gimp-dds/#Downloads|Plugin]]) or [[http://getpaint.net|Paint.NET]]. | + | - Open your material in the **Channel Box** and click on **Color ** to open the Material Type window. Select the type **File** and then click the folder icon to open a browser for a texture file. The material requires a texture file. The preferred texture format is DDS (DirectDraw Surface) that can be exported through Photoshop ([[https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop|Plugin]]), Gimp ([[https://code.google.com/p/gimp-dds/#Downloads|Plugin]]) or [[http://getpaint.net|Paint.NET]]. |
- Once you have added this, you can export your model. Open the export window, then select the OpenCOLLADA or COLLADAMaya exporter at the bottom. Use the following export settings: | - Once you have added this, you can export your model. Open the export window, then select the OpenCOLLADA or COLLADAMaya exporter at the bottom. Use the following export settings: | ||
- | Select **Triangulate ** under General Export Options. | + | Select **Triangulate ** under General Export Options. |
- | Deselect **Cameras ** and **Lights ** under Filter Export | + | Deselect **Cameras ** and **Lights ** under Filter Export |
- | The rest might already be set to the proper value. Compare with [[http://i.imgur.com/br379dS.png|this image]] (from Maya 2011). | + | The rest might already be set to the proper value. Compare with this image (from Maya 2011): |
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+ | {{ :hpl2:third_party_tools:3d:br379ds_1_.png?nolink |}} | ||
===== Additional information about the above steps ===== | ===== Additional information about the above steps ===== |