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hpl2:tools:editors:bones

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hpl2:tools:editors:bones [2010/11/04 16:04]
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-====== Bones ====== 
-If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones. 
  
-General parameters: 
-  * **Name**: Name of the bone. Cannot be edited. 
- 
-Attachments Tab: 
- 
-Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach. 
hpl2/tools/editors/bones.1288886670.txt.gz ยท Last modified: 2010/11/04 16:04 by jens