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| - | ====== Bones ====== | ||
| - | If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones. | ||
| - | General parameters: | ||
| - | * **Name**: Name of the bone. Cannot be edited. | ||
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| - | Attachments Tab: | ||
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| - | Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach. | ||