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hpl2:tools:editors:decals

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hpl2:tools:editors:decals [2010/11/04 15:59]
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-====== Decals ====== 
  
- 
-General Parameters: 
-  * **Name**: Name of the decal. 
-  * **Position**:​ 3D Vector storing the world position of the decal center. 
-  * **Rotation**:​ 3D Vector storing the rotation for the decal volume. 
-  * **Scale**: 3D Vector storing the size of the decal volume. 
- 
-Specific Parameters: 
-  * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal. 
-  * **Material**:​ Material file for the decal. 
-  * **UV SubDivisions**:​ number of subdivision in which the decal texture will be split (1x1 = 1 subdivs, 2x2 = 4 subdivs...) 
-  * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order. 
-  * **Decal Offset**: distance that will separate the decal from the "​host"​ surface. 
-  * **Max triangles**:​ maximum number of triangles the decal will use when generating the mesh. 
hpl2/tools/editors/decals.1288886379.txt.gz ยท Last modified: 2010/11/04 15:59 by jens