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| - | ====== Decals ====== | ||
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| - | General Parameters: | ||
| - | * **Name**: Name of the decal. | ||
| - | * **Position**: 3D Vector storing the world position of the decal center. | ||
| - | * **Rotation**: 3D Vector storing the rotation for the decal volume. | ||
| - | * **Scale**: 3D Vector storing the size of the decal volume. | ||
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| - | Specific Parameters: | ||
| - | * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal. | ||
| - | * **Material**: Material file for the decal. | ||
| - | * **UV SubDivisions**: number of subdivision in which the decal texture will be split (1x1 = 1 subdivs, 2x2 = 4 subdivs...) | ||
| - | * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order. | ||
| - | * **Decal Offset**: distance that will separate the decal from the "host" surface. | ||
| - | * **Max triangles**: maximum number of triangles the decal will use when generating the mesh. | ||