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hpl2:tools:editors:level_editor:level_settings
<h1>Level Settings window</h1> <div class="level1"> <p> This window holds settings for the level, such as global fog and skybox. </p> </div> <h3>Skybox settings</h3> <div class="level3"> <p> <a href="/lib/exe/detail.php?id=hpl2%3Atools%3Aeditors%3Alevel_editor%3Alevel_settings&media=hpl2:tools:editors:level_editor:levelsettings01.jpg" class="media" title="hpl2:tools:editors:level_editor:levelsettings01.jpg"><img src="/lib/exe/fetch.php?media=hpl2:tools:editors:level_editor:levelsettings01.jpg" class="media" alt="" /></a> </p> <ul> <li class="level1"> <b>Active</b>: will enable or disable the skybox.</li> <li class="level1"> <b>Color</b>: if no texture is set, the skybox will use a flat color defined here.</li> <li class="level1"> <b>Texture</b>: loads a cubemap texture to be used as skybox.</li> </ul> </div> <h3>Global Fog settings</h3> <div class="level3"> <p> <a href="/lib/exe/detail.php?id=hpl2%3Atools%3Aeditors%3Alevel_editor%3Alevel_settings&media=hpl2:tools:editors:level_editor:levelsettings02.jpg" class="media" title="hpl2:tools:editors:level_editor:levelsettings02.jpg"><img src="/lib/exe/fetch.php?media=hpl2:tools:editors:level_editor:levelsettings02.jpg" class="media" alt="" /></a> </p> <ul> <li class="level1"> <b>Active</b>: enables or disables the global fog.</li> <li class="level1"> <b>Culling</b>: sets if the fog should cull objects that are behind the 'End' distance.</li> <li class="level1"> <b>Start</b>: sets the distance to the camera where the color fading should start.</li> <li class="level1"> <b>End</b>: sets the distance to the camera where the color fading should be fully done.</li> <li class="level1"> <b>Falloff Exp</b>: sets the attenuation factor that will be used for the fading.</li> <li class="level1"> <b>Color</b>: color for the fog.</li> </ul> </div> <h3>Decal tools</h3> <div class="level3"> <p> <a href="/lib/exe/detail.php?id=hpl2%3Atools%3Aeditors%3Alevel_editor%3Alevel_settings&media=hpl2:tools:editors:level_editor:levelsettings03.jpg" class="media" title="hpl2:tools:editors:level_editor:levelsettings03.jpg"><img src="/lib/exe/fetch.php?media=hpl2:tools:editors:level_editor:levelsettings03.jpg" class="media" alt="" /></a> </p> <ul> <li class="level1"> <b>Global Max Triangles Per Decal</b>: this here will set how many triangles decal meshes will have unless individually tweaked.</li> <li class="level1"> <b>Reset Created Decals</b>: this will reset all created decals to use the above value.</li> </ul> </div>
hpl2/tools/editors/level_editor/level_settings.txt
· Last modified: 2010/11/04 15:53 by
jens
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