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hpl2:tools:editors:level_editor:primitive_editmode

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hpl2:tools:editors:level_editor:primitive_editmode [2010/11/04 16:10]
jens created
hpl2:tools:editors:level_editor:primitive_editmode [2011/03/07 20:26] (current)
skaruts
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 ====== Primitive EditMode ====== ====== Primitive EditMode ======
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 Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects. Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.
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 The creation window looks like this: The creation window looks like this:
  
-  * **Primitive Type**: what type of primitive will be created. At the moment, this EditMode can only create planes. 
-  * **Material**:​ material file that the object will use. 
-  * **Tile Amount**: the number of repetitions in the texture for a plane sized 1x1 
-  * **Tile Offset**: a vector that will indicate how much the texture should be displaced over the object. 
-  * **Texture Angle**: rotation that will be applied to the 2D texture. 
-  * **Align to World Coords**: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other. 
  
-More on primitives [[:​hpl2:​tools:​editors:​primitives|here]].+    * **Primitive Type**: what type of primitive will be created. At the moment, this EditMode can only create planes. 
 +    * **Material**:​ material file that the object will use. 
 +    * **Tile Amount**: the number of repetitions in the texture for a plane sized 1×1 
 +    * **Tile Offset**: a vector that will indicate how much the texture should be displaced over the object. 
 +    * **Texture Angle**: rotation that will be applied to the 2D texture. 
 +    * **Align to World Coords**: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other. 
 + 
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 +More on primitives [[:​hpl2:​tools:​editors:​level_editor:​primitives|here]]. 
hpl2/tools/editors/level_editor/primitive_editmode.1288887045.txt.gz · Last modified: 2010/11/04 16:10 by jens