hpl2:tools:editors:level_editor:primitive_editmode [2010/11/04 16:10] jens created |
hpl2:tools:editors:level_editor:primitive_editmode [2011/03/07 20:26] (current) skaruts |
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====== Primitive EditMode ====== | ====== Primitive EditMode ====== | ||
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Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects. | Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects. | ||
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The creation window looks like this: | The creation window looks like this: | ||
- | * **Primitive Type**: what type of primitive will be created. At the moment, this EditMode can only create planes. | ||
- | * **Material**: material file that the object will use. | ||
- | * **Tile Amount**: the number of repetitions in the texture for a plane sized 1x1 | ||
- | * **Tile Offset**: a vector that will indicate how much the texture should be displaced over the object. | ||
- | * **Texture Angle**: rotation that will be applied to the 2D texture. | ||
- | * **Align to World Coords**: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other. | ||
- | More on primitives [[:hpl2:tools:editors:primitives|here]]. | + | * **Primitive Type**: what type of primitive will be created. At the moment, this EditMode can only create planes. |
+ | * **Material**: material file that the object will use. | ||
+ | * **Tile Amount**: the number of repetitions in the texture for a plane sized 1×1 | ||
+ | * **Tile Offset**: a vector that will indicate how much the texture should be displaced over the object. | ||
+ | * **Texture Angle**: rotation that will be applied to the 2D texture. | ||
+ | * **Align to World Coords**: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other. | ||
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+ | More on primitives [[:hpl2:tools:editors:level_editor:primitives|here]]. |