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hpl2:tools:editors:level_editor:primitive_editmode
<h1>Primitive EditMode</h1> <div class="level1"> <p> Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects. </p> <p> The creation window looks like this: </p> <ul> <li class="level1"> <b>Primitive Type</b>: what type of primitive will be created. At the moment, this EditMode can only create planes.</li> <li class="level2"> <b>Material</b>: material file that the object will use.</li> <li class="level2"> <b>Tile Amount</b>: the number of repetitions in the texture for a plane sized 1×1</li> <li class="level2"> <b>Tile Offset</b>: a vector that will indicate how much the texture should be displaced over the object.</li> <li class="level2"> <b>Texture Angle</b>: rotation that will be applied to the 2D texture.</li> <li class="level2"> <b>Align to World Coords</b>: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other.</li> </ul> <p> More on primitives <a href="/doku.php?id=hpl2:tools:editors:level_editor:primitives" class="wikilink1" title="hpl2:tools:editors:level_editor:primitives">here</a>. </p> </div>
hpl2/tools/editors/level_editor/primitive_editmode.txt
· Last modified: 2011/03/07 20:26 by
skaruts
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