hpl2:tools:editors:level_editor:staticobject_editmode [2010/11/04 16:09] jens created |
hpl2:tools:editors:level_editor:staticobject_editmode [2011/03/07 20:27] (current) skaruts |
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====== StaticObject EditMode ====== | ====== StaticObject EditMode ====== | ||
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Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. | Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. | ||
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The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of: | The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of: | ||
- | * The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist. | ||
- | * The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements. | + | * The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist. |
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+ | * The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements. | ||
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+ | * Thumbnail: shows a little picture so you can see how the object looks like. | ||
+ | * BB Size: size of the objects bounding box (when scale is (1,1,1)) | ||
+ | * Polygon count: number of triangles of the object model. | ||
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+ | * Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max. | ||
- | * Thumbnail: shows a little picture so you can see how the object looks like. | ||
- | * BB Size: size of the objects bounding box (when scale is (1,1,1)) | ||
- | * Polygon count: number of triangles of the object model. | ||
- | * Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max. | + | * Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max. |
- | * Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max. | ||
+ | More on Static Objects [[:hpl2:tools:editors:level_editor:static_objects|here]]. | ||
- | More on Static Objects [[:hpl2:tools:editors:static_objects|here]]. |