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hpl2:tools:editors:level_editor:staticobject_editmode
<h1>StaticObject EditMode</h1> <div class="level1"> <p> Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients. </p> <p> The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of: </p> <ul> <li class="level1"> The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist.</li> </ul> <ul> <li class="level1"> The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.</li> </ul> <ul> <li class="level1"> Thumbnail: shows a little picture so you can see how the object looks like.</li> <li class="level2"> BB Size: size of the objects bounding box (when scale is (1,1,1))</li> <li class="level2"> Polygon count: number of triangles of the object model.</li> </ul> <ul> <li class="level1"> Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.</li> </ul> <ul> <li class="level1"> Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.</li> </ul> <p> More on Static Objects <a href="/doku.php?id=hpl2:tools:editors:level_editor:static_objects" class="wikilink1" title="hpl2:tools:editors:level_editor:static_objects">here</a>. </p> </div>
hpl2/tools/editors/level_editor/staticobject_editmode.txt
· Last modified: 2011/03/07 20:27 by
skaruts
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