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hpl2:tools:editors:level_editor [2011/03/07 19:38]
skaruts [Enlarging a viewport]
hpl2:tools:editors:level_editor [2011/03/07 22:35]
skaruts [Main Menu]
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 ===== Main Menu ===== ===== Main Menu =====
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 This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows: This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows:
  
-  * **File** 
-    * **New**: This command will reset the map to an empty one, and the editor to a default state as well. 
-    * **Open**: This will load a map file picked in a dialog in the editor. 
-    * **Save**: Use this to save your work to a file in disk. Will ask for a file name when no file has been created. 
-    * **Save As**: This will also save your work, but will ask for a file name everytime it is called. 
-    * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved. 
-    * **Import Objects**: This will show a file dialog with exported object (.expobj) files. When picked, the objects in the file will be added to the map. 
-    * **Export Selection**:​ This will save the current selection to a .expobj file. 
-    * **Quit**: This will exit the program. 
-  * **Edit** 
-    * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undo-able. 
-    * **Redo**: Use this to redo the last undone action. ​ 
-    * **Duplicate**:​ This will clone the current selected objects. More details on selection later. 
-    * **Delete**: This will delete the current selected objects. 
-    * **Create**/​**Destroy compound object**: Use this to create a compound object with the current selected objects, or to destroy the currently selected compound object. More on compound objects [[Compound Objects|here]]. 
-    * **Search for object**: This will open the [[.:​level_editor:​Find Objects]] window. It is useful when you want to find a particular object and don't want to actually look for it. 
-    * **Browse groups**: This will open the [[.:​level_editor:​Group window]]. This one is used to manage groups of objects. 
-    * **Level Settings**: This will open the [[.:​level_editor:​Level Settings]] window. This is used to add global fog and skybox to a level, also has other tools. 
-    * **Options**:​ This will open the [[.:​level_editor:​Options Window]]. You will find general settings for the editor here. 
  
 +    * **File** ​    
 +      * **New**: This command will reset the map to an empty one, and the editor to a default state as well.
 +      * **Open**: This will load a map file picked in a dialog in the editor.
 +      * **Save**: Use this to save your work to a file in disk. Will ask for a file name when no file has been created.
 +      * **Save As**: This will also save your work, but will ask for a file name everytime it is called.
 +      * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved.
 +      * **Import Objects**: This will show a file dialog with exported object (.expobj) files. When picked, the objects in the file will be added to the map.
 +      * **Export Selection**:​ This will save the current selection to a .expobj file.
 +      * **Quit**: This will exit the program.
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 +    * **Edit** ​    
 +      * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undo-able.
 +      * **Redo**: Use this to redo the last undone action.
 +      * **Duplicate**:​ This will clone the current selected objects. More details on selection later.
 +      * **Delete**: This will delete the current selected objects.
 +      * **Create** /**Destroy compound object**: Use this to create a compound object with the current selected objects, or to destroy the currently selected compound object. More on compound objects [[:​hpl2:​tools:​editors:​level_editor:​compound_objects|here]]. ​     * **Search for object**: This will open the [[:​hpl2:​tools:​editors:​level_editor:​find_objects|Find Objects window]] window. It is useful when you want to find a particular object and don't want to actually look for it.      * **Browse groups**: This will open the [[:​hpl2:​tools:​editors:​level_editor:​group_window|Group window]]. This one is used to manage groups of objects. ​     * **Level Settings**: This will open the [[:​hpl2:​tools:​editors:​level_editor:​level_settings|Level Settings window]] window. This is used to add global fog and skybox to a level, also has other tools. ​     * **Options**:​ This will open the [[:​hpl2:​tools:​editors:​level_editor:​options_window|Options Window]]. You will find general settings for the editor here.
  
 ===== EditMode selection bar ===== ===== EditMode selection bar =====
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-More on shortcuts in the [[:​hpl2:​tools:​editors:​level_editor:​shortcut_keys|Shortcut Keys]] reference page.+More on key shortcuts in [[:​hpl2:​tools:​editors:​level_editor:​shortcut_keys|here]].
  
 ===== Lower Toolbar ===== ===== Lower Toolbar =====
hpl2/tools/editors/level_editor.txt ยท Last modified: 2015/01/25 23:14 by jermainestew