Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
hpl2:tools:editors:level_editor [2011/03/07 19:41] skaruts [Enlarging a viewport] |
hpl2:tools:editors:level_editor [2011/03/07 22:35] skaruts [Main Menu] |
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===== Main Menu ===== | ===== Main Menu ===== | ||
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This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows: | This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows: | ||
- | * **File** | ||
- | * **New**: This command will reset the map to an empty one, and the editor to a default state as well. | ||
- | * **Open**: This will load a map file picked in a dialog in the editor. | ||
- | * **Save**: Use this to save your work to a file in disk. Will ask for a file name when no file has been created. | ||
- | * **Save As**: This will also save your work, but will ask for a file name everytime it is called. | ||
- | * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved. | ||
- | * **Import Objects**: This will show a file dialog with exported object (.expobj) files. When picked, the objects in the file will be added to the map. | ||
- | * **Export Selection**: This will save the current selection to a .expobj file. | ||
- | * **Quit**: This will exit the program. | ||
- | * **Edit** | ||
- | * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undo-able. | ||
- | * **Redo**: Use this to redo the last undone action. | ||
- | * **Duplicate**: This will clone the current selected objects. More details on selection later. | ||
- | * **Delete**: This will delete the current selected objects. | ||
- | * **Create**/**Destroy compound object**: Use this to create a compound object with the current selected objects, or to destroy the currently selected compound object. More on compound objects [[Compound Objects|here]]. | ||
- | * **Search for object**: This will open the [[.:level_editor:Find Objects]] window. It is useful when you want to find a particular object and don't want to actually look for it. | ||
- | * **Browse groups**: This will open the [[.:level_editor:Group window]]. This one is used to manage groups of objects. | ||
- | * **Level Settings**: This will open the [[.:level_editor:Level Settings]] window. This is used to add global fog and skybox to a level, also has other tools. | ||
- | * **Options**: This will open the [[.:level_editor:Options Window]]. You will find general settings for the editor here. | ||
+ | * **File** | ||
+ | * **New**: This command will reset the map to an empty one, and the editor to a default state as well. | ||
+ | * **Open**: This will load a map file picked in a dialog in the editor. | ||
+ | * **Save**: Use this to save your work to a file in disk. Will ask for a file name when no file has been created. | ||
+ | * **Save As**: This will also save your work, but will ask for a file name everytime it is called. | ||
+ | * **Open Recent**: This will show a list of up to 10 files that have been recently loaded or saved. | ||
+ | * **Import Objects**: This will show a file dialog with exported object (.expobj) files. When picked, the objects in the file will be added to the map. | ||
+ | * **Export Selection**: This will save the current selection to a .expobj file. | ||
+ | * **Quit**: This will exit the program. | ||
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+ | * **Edit** | ||
+ | * **Undo**: Use this to undo the last action. Note that not everything you can do in the editor is undo-able. | ||
+ | * **Redo**: Use this to redo the last undone action. | ||
+ | * **Duplicate**: This will clone the current selected objects. More details on selection later. | ||
+ | * **Delete**: This will delete the current selected objects. | ||
+ | * **Create** /**Destroy compound object**: Use this to create a compound object with the current selected objects, or to destroy the currently selected compound object. More on compound objects [[:hpl2:tools:editors:level_editor:compound_objects|here]]. * **Search for object**: This will open the [[:hpl2:tools:editors:level_editor:find_objects|Find Objects window]] window. It is useful when you want to find a particular object and don't want to actually look for it. * **Browse groups**: This will open the [[:hpl2:tools:editors:level_editor:group_window|Group window]]. This one is used to manage groups of objects. * **Level Settings**: This will open the [[:hpl2:tools:editors:level_editor:level_settings|Level Settings window]] window. This is used to add global fog and skybox to a level, also has other tools. * **Options**: This will open the [[:hpl2:tools:editors:level_editor:options_window|Options Window]]. You will find general settings for the editor here. | ||
===== EditMode selection bar ===== | ===== EditMode selection bar ===== | ||
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When working in a viewport, the common thing to do is enlarging it. This can be done by clicking on the 'enlarge button' in the lower toolbar, or pressing the shortcut for it (spacebar). | When working in a viewport, the common thing to do is enlarging it. This can be done by clicking on the 'enlarge button' in the lower toolbar, or pressing the shortcut for it (spacebar). | ||
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+ | More on key shortcuts in [[:hpl2:tools:editors:level_editor:shortcut_keys|here]]. | ||
===== Lower Toolbar ===== | ===== Lower Toolbar ===== |