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hpl2:tools:editors:model_editor:bodies

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hpl2:tools:editors:model_editor:bodies [2012/06/12 02:25]
apjjm [Body Specific] - Updated based on HPL1
hpl2:tools:editors:model_editor:bodies [2012/06/12 13:25] (current)
apjjm [Body Specific]
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     * **Body Material**: Physics material for the body.     * **Body Material**: Physics material for the body.
     * **Mass**: Mass for the body. The higher the value, the heavier the body will be. A zero value means infinite.     * **Mass**: Mass for the body. The higher the value, the heavier the body will be. A zero value means infinite.
-    * **Angular Damping** +    * **Angular Damping**"Air Friction"​ applied to the rotational speed of the body. Takes a float value between 0 (no damping) and 1 (max damping). 
-    * **Linear Damping**+    * **Linear Damping**"Air Friction"​ applied to the linear speed of the body. Takes a float value between 0 (no damping) and 1 (max damping).
     * **Max Angular Speed**: Maximum speed that the body can rotate with.     * **Max Angular Speed**: Maximum speed that the body can rotate with.
     * **Max Linear Speed**: Maximum speed that the body can translate with.     * **Max Linear Speed**: Maximum speed that the body can translate with.
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     * **Collide character**:​ Sets whether the body should collide with the player or not.     * **Collide character**:​ Sets whether the body should collide with the player or not.
     * **Collide non character**:​ Sets whether the body should collide with non-player bodies or not.     * **Collide non character**:​ Sets whether the body should collide with non-player bodies or not.
-    * **Volatile: ** If a body might disappear or for some reason leave the way open for AI. Used for bodies of mass 0. +    * **Volatile: **   ​If a body might disappear or for some reason leave the way open for AI. Used for bodies of mass 0. 
-    * **Use surface effects: ​?**+    * **Use surface effects: ** If the body should use the material settings for effects (described in materials.cfg ) or not. If this is false there will not be sounds or particle effects created by impacts, scraping etc.
     * **Has gravity**: Sets whether gravity affects the body or not.     * **Has gravity**: Sets whether gravity affects the body or not.
  
hpl2/tools/editors/model_editor/bodies.1339467949.txt.gz · Last modified: 2012/06/12 02:25 by apjjm