Both sides previous revision Previous revision | |||
hpl2:tools:editors:model_editor:bodies [2012/06/12 02:28] apjjm [Body Specific] |
hpl2:tools:editors:model_editor:bodies [2012/06/12 13:25] (current) apjjm [Body Specific] |
||
---|---|---|---|
Line 25: | Line 25: | ||
* **Collide character**: Sets whether the body should collide with the player or not. | * **Collide character**: Sets whether the body should collide with the player or not. | ||
* **Collide non character**: Sets whether the body should collide with non-player bodies or not. | * **Collide non character**: Sets whether the body should collide with non-player bodies or not. | ||
- | * **Volatile: ** If a body might disappear or for some reason leave the way open for AI. Used for bodies of mass 0. | + | * **Volatile: ** If a body might disappear or for some reason leave the way open for AI. Used for bodies of mass 0. |
- | * **Use surface effects: ?** | + | * **Use surface effects: ** If the body should use the material settings for effects (described in materials.cfg ) or not. If this is false there will not be sounds or particle effects created by impacts, scraping etc. |
* **Has gravity**: Sets whether gravity affects the body or not. | * **Has gravity**: Sets whether gravity affects the body or not. | ||