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hpl2:tools:editors:model_editor:bodies

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hpl2:tools:editors:model_editor:bodies [2012/06/12 02:28]
apjjm [Body Specific]
hpl2:tools:editors:model_editor:bodies [2012/06/12 13:25] (current)
apjjm [Body Specific]
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     * **Collide character**:​ Sets whether the body should collide with the player or not.     * **Collide character**:​ Sets whether the body should collide with the player or not.
     * **Collide non character**:​ Sets whether the body should collide with non-player bodies or not.     * **Collide non character**:​ Sets whether the body should collide with non-player bodies or not.
-    * **Volatile: **  If a body might disappear or for some reason leave the way open for AI. Used for bodies of mass 0. +    * **Volatile: **   ​If a body might disappear or for some reason leave the way open for AI. Used for bodies of mass 0. 
-    * **Use surface effects: ​?**+    * **Use surface effects: ** If the body should use the material settings for effects (described in materials.cfg ) or not. If this is false there will not be sounds or particle effects created by impacts, scraping etc.
     * **Has gravity**: Sets whether gravity affects the body or not.     * **Has gravity**: Sets whether gravity affects the body or not.
  
hpl2/tools/editors/model_editor/bodies.1339468137.txt.gz · Last modified: 2012/06/12 02:28 by apjjm