| — |
hpl2:tools:editors:model_editor:bones [2010/11/04 16:02] (current) jens created |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Bones ====== | ||
| + | If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones. | ||
| + | General parameters: | ||
| + | * **Name**: Name of the bone. Cannot be edited. | ||
| + | |||
| + | Attachments Tab: | ||
| + | |||
| + | Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach. | ||