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hpl2:tools:editors:model_editor:submeshes

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hpl2:tools:editors:model_editor:submeshes [2010/11/04 16:03] (current)
jens created
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 +====== SubMeshes ======
 +Whenever a Mesh is imported into the ModelEditor,​ it will spawn one or several submeshes. These can be attached to bodies.
  
 +General Parameters:
 +  * **Name**: Name of the shape.
 +  * **Position**:​ Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.
 +  * **Rotation**:​ 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied.
 +  * **Scale**: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.
hpl2/tools/editors/model_editor/submeshes.txt ยท Last modified: 2010/11/04 16:03 by jens