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hpl2:tools:editors:model_editor:submeshes
<h1>SubMeshes</h1> <div class="level1"> <p> Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies. </p> <p> General Parameters: </p> <ul> <li class="level1"> <b>Name</b>: Name of the shape.</li> <li class="level1"> <b>Position</b>: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.</li> <li class="level1"> <b>Rotation</b>: 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied.</li> <li class="level1"> <b>Scale</b>: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.</li> </ul> </div>
hpl2/tools/editors/model_editor/submeshes.txt
· Last modified: 2010/11/04 16:03 by
jens
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