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hpl2:tools:editors:model_editor

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hpl2:tools:editors:model_editor [2010/11/04 15:16]
jens
hpl2:tools:editors:model_editor [2010/11/04 16:06]
jens [EditMode selection bar]
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     * **Clone**: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned.     * **Clone**: This will create copy objects out of the currently selected ones. Note that not all objects can be cloned.
   * **View**   * **View**
-    * **Outline**:​ This will bring up the [[tools:​editors:​model_editor:​outline|Outline Window]]. It can be used to edit attachments with ease.+    * **Outline**:​ This will bring up the [[:hpl2:tools:​editors:​model_editor:​outline|Outline Window]]. It can be used to edit attachments with ease.
   * **Settings**   * **Settings**
-    * **User defined variables**:​ This will bring up the [[tools:​editors:​model_editor:​uservars|User Defined Variables window]]. Use this to set up a defined type to your created entity. +    * **User defined variables**:​ This will bring up the [[:hpl2:tools:​editors:​model_editor:​uservars|User Defined Variables window]]. Use this to set up a defined type to your created entity. 
-    * **Animations**:​ This will bring up the [[tools:​editors:​model_editor:​anims|Animations window]]. Animations are added and its parameters set here.+    * **Animations**:​ This will bring up the [[:hpl2:tools:​editors:​model_editor:​anims|Animations window]]. Animations are added and its parameters set here.
  
 ===== EditMode selection bar ===== ===== EditMode selection bar =====
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 The following EditModes are exclusive to the Model Editor The following EditModes are exclusive to the Model Editor
  
-  * [[Shape EditMode]]: physical bodies are created over shapes. Create shapes with this EditMode. +  * [[.:​model_editor:​Shape EditMode]]: physical bodies are created over shapes. Create shapes with this EditMode. 
-  * [[Joint EditMode]]: using this mode you will be able to create joints. Joints are used to add contraints to body movements. ​+  * [[.:​model_editor:​Joint EditMode]]: using this mode you will be able to create joints. Joints are used to add contraints to body movements. ​
  
 ===== Viewport area ===== ===== Viewport area =====
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     * **Snap Separation**:​ separation of snapping points.     * **Snap Separation**:​ separation of snapping points.
   - **Enlarge Viewport button**: will toggle enlargement of the focused viewport.   - **Enlarge Viewport button**: will toggle enlargement of the focused viewport.
-  - **Entity Preview button**: will toggle the [[tools:​editors:​model_editor:​preview|entity preview window]].+  - **Entity Preview button**: will toggle the [[:hpl2:tools:​editors:​model_editor:​preview|entity preview window]].
   - Misc controls:   - Misc controls:
     * **A**: toggles global ambient lighting     * **A**: toggles global ambient lighting
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 The following types are exclusive to the Model Editor The following types are exclusive to the Model Editor
  
-  * [[Shapes]] +  * [[.:​model_editor:​Shapes]] 
-  * [[Bodies]] +  * [[.:​model_editor:​Bodies]] 
-  * [[Joints]] +  * [[.:​model_editor:​Joints]] 
-  * [[SubMeshes]] +  * [[.:​model_editor:​SubMeshes]] 
-  * [[Bones]]+  * [[.:​model_editor:​Bones]]
  
hpl2/tools/editors/model_editor.txt · Last modified: 2011/01/31 16:45 by urkle