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hpl2:tools:editors:model_editor

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hpl2:tools:editors:model_editor [2010/11/04 15:17]
jens [Main Menu]
hpl2:tools:editors:model_editor [2011/01/31 16:45] (current)
urkle [Moving and looking around]
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 The following EditModes are exclusive to the Model Editor The following EditModes are exclusive to the Model Editor
  
-  * [[Shape EditMode]]: physical bodies are created over shapes. Create shapes with this EditMode. +  * [[.:​model_editor:​Shape EditMode]]: physical bodies are created over shapes. Create shapes with this EditMode. 
-  * [[Joint EditMode]]: using this mode you will be able to create joints. Joints are used to add contraints to body movements. ​+  * [[.:​model_editor:​Joint EditMode]]: using this mode you will be able to create joints. Joints are used to add contraints to body movements. ​
  
 ===== Viewport area ===== ===== Viewport area =====
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 ==== Moving and looking around ==== ==== Moving and looking around ====
 +
 +
 All movement and looking will be done using the mouse. In a nutshell, there are three basic movements that can be done, all need the '​view'​ key to be pressed (default left Alt). When this key is held, the red focus frame will turn yellow. These movements are listed next: All movement and looking will be done using the mouse. In a nutshell, there are three basic movements that can be done, all need the '​view'​ key to be pressed (default left Alt). When this key is held, the red focus frame will turn yellow. These movements are listed next:
-  ​* **Tumble**: pressing the '​view'​ key and the left mouse button at the same time will activate the Tumble mode. This means the camera target will stay in place while the camera will orbit around it. + 
-  * **Track**: pressing the '​view'​ key and the middle mouse button at the same time will activate the Track mode. According to the track mode that is set, this will behave in two different ways: + 
-    * Tracking lock to grid is disabled: the camera target will move along the current screen plane, meaning it will move left-right or up-down along with the mouse. The camera position will stay the same with respect to the target. +**Linux Note:** Left Super (aka "​Windows"​ or Apple key) and the Z key are also the view key as the Alt key is usually bound by the Window Manager.\\ 
-    * Tracking lock to grid is enabled: this allows the user to click on the grid, hold and drag to get a camera displacement. Pretty useful when one wants to cover large distances. This mode is forced in ortho views. +**Mac %%OS%% X Note:** A three button mouse is required to use the editor. 
-  * **Zoom**: pressing the '​view'​ key and the right mouse button at the same time will activate the Zoom mode. Moving the mouse forward/​backward will then zoom in/out respectively. Note there are limits for zooming in and out. You can also zoom in/out by rolling the mouse wheel up/down.+ 
 +    ​* **Tumble**: pressing the '​view'​ key and the left mouse button at the same time will activate the Tumble mode. This means the camera target will stay in place while the camera will orbit around it. 
 +    * **Track**: pressing the '​view'​ key and the middle mouse button at the same time will activate the Track mode. According to the track mode that is set, this will behave in two different ways:    ​ 
 +      ​* Tracking lock to grid is disabled: the camera target will move along the current screen plane, meaning it will move left-right or up-down along with the mouse. The camera position will stay the same with respect to the target. 
 +      * Tracking lock to grid is enabled: this allows the user to click on the grid, hold and drag to get a camera displacement. Pretty useful when one wants to cover large distances. This mode is forced in ortho views. 
 +    * **Zoom**: pressing the '​view'​ key and the right mouse button at the same time will activate the Zoom mode. Moving the mouse forward/​backward will then zoom in/out respectively. Note there are limits for zooming in and out. You can also zoom in/out by rolling the mouse wheel up/down.
  
 ==== Enlarging a viewport ==== ==== Enlarging a viewport ====
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 The following types are exclusive to the Model Editor The following types are exclusive to the Model Editor
  
-  * [[Shapes]] +  * [[.:​model_editor:​Shapes]] 
-  * [[Bodies]] +  * [[.:​model_editor:​Bodies]] 
-  * [[Joints]] +  * [[.:​model_editor:​Joints]] 
-  * [[SubMeshes]] +  * [[.:​model_editor:​SubMeshes]] 
-  * [[Bones]]+  * [[.:​model_editor:​Bones]]
  
hpl2/tools/editors/model_editor.1288883864.txt.gz · Last modified: 2010/11/04 15:17 by jens