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hpl2:tools:editors:primitives [2010/11/04 15:59] jens created |
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| - | ====== Primitives ====== | ||
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| - | General Parameters: | ||
| - | * **Name**: Name of the primitive. | ||
| - | * **Position**: 3D Vector storing the position in world of the **primitive pivot**. | ||
| - | * **Rotation**: 3D Vector storing the rotation. | ||
| - | * **Scale**: 3D Vector storing the scale of the primitive. | ||
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| - | Primitive Specific: | ||
| - | * **Material**: Material file for the primitive. | ||
| - | * **Collides**: If enabled, the primitive will keep entities (player included) from getting through it. | ||
| - | * **Cast Shadows**: If enabled, the primitive will cast shadows when illuminated by a properly set up light. | ||
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| - | Plane Specific: | ||
| - | * **Tile amount**: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look. | ||
| - | * **Tile offset**: offset on the texture coordinates. | ||
| - | * **Texture angle**: rotation of the texture applied on the plane. | ||
| - | * **Align To World Coords**: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes. | ||