User Tools

Site Tools


hpl2:tools:editors:primitives

Link to this comparison view

Next revision
Previous revision
hpl2:tools:editors:primitives [2010/11/04 15:59]
jens created
— (current)
Line 1: Line 1:
-====== Primitives ====== 
  
- 
-General Parameters: 
-  * **Name**: Name of the primitive. 
-  * **Position**:​ 3D Vector storing the position in world of the **primitive pivot**. 
-  * **Rotation**:​ 3D Vector storing the rotation. 
-  * **Scale**: 3D Vector storing the scale of the primitive. 
- 
-Primitive Specific: 
-  * **Material**:​ Material file for the primitive. 
-  * **Collides**:​ If enabled, the primitive will keep entities (player included) from getting through it. 
-  * **Cast Shadows**: If enabled, the primitive will cast shadows when illuminated by a properly set up light. 
- 
-Plane Specific: 
-  * **Tile amount**: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look. 
-  * **Tile offset**: offset on the texture coordinates. 
-  * **Texture angle**: rotation of the texture applied on the plane. 
-  * **Align To World Coords**: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/​ceilings made out of several planes. 
hpl2/tools/editors/primitives.1288886370.txt.gz ยท Last modified: 2010/11/04 15:59 by jens