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Trace:
hpl2:tools:editors:primitives
Primitives
General Parameters:
Name
: Name of the primitive.
Position
: 3D Vector storing the position in world of the
primitive pivot
.
Rotation
: 3D Vector storing the rotation.
Scale
: 3D Vector storing the scale of the primitive.
Primitive Specific:
Material
: Material file for the primitive.
Collides
: If enabled, the primitive will keep entities (player included) from getting through it.
Cast Shadows
: If enabled, the primitive will cast shadows when illuminated by a properly set up light.
Plane Specific:
Tile amount
: amount of repetition of the texture along the axes. The less, the bigger the texture pattern will look.
Tile offset
: offset on the texture coordinates.
Texture angle
: rotation of the texture applied on the plane.
Align To World Coords
: if enabled, texture coordinates will be set according to world coordinates. Useful to get seamless floors/ceilings made out of several planes.
hpl2/tools/editors/primitives.1288886370.txt.gz
· Last modified: 2010/11/04 15:59 by
jens
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