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hpl2:tools:editors:sound_editmode
<h1>Sound EditMode</h1> <div class="level1"> <p> This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want. </p> <p> To create a Sound Entity, just click on the grid when this EditMode is active. This will create an "empty" Sound Entity, meaning it is just a container. Optionally, you can set up the .snt file that will be used by the newly created Sound Entity, in the only input that shows on the EditMode window. </p> <p> Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings. </p> <p> More on sounds <a href="/doku.php?id=hpl2:tools:editors:sounds" class="wikilink1" title="hpl2:tools:editors:sounds">here</a>. </p> </div>
hpl2/tools/editors/sound_editmode.txt
· Last modified: 2010/11/04 15:25 by
jens
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