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hpl2:tools:editors:submeshes [2010/11/04 15:31] jens created |
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| - | ====== SubMeshes ====== | ||
| - | Whenever a Mesh is imported into the ModelEditor, it will spawn one or several submeshes. These can be attached to bodies. | ||
| - | General Parameters: | ||
| - | * **Name**: Name of the shape. | ||
| - | * **Position**: Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied. | ||
| - | * **Rotation**: 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied. | ||
| - | * **Scale**: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied. | ||