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hpl2:tools:editors:submeshes

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hpl2:tools:editors:submeshes [2010/11/04 16:05]
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-====== SubMeshes ====== 
-Whenever a Mesh is imported into the ModelEditor,​ it will spawn one or several submeshes. These can be attached to bodies. 
  
-General Parameters: 
-  * **Name**: Name of the shape. 
-  * **Position**:​ Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied. 
-  * **Rotation**:​ 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied. 
-  * **Scale**: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied. 
hpl2/tools/editors/submeshes.1288886700.txt.gz ยท Last modified: 2010/11/04 16:05 by jens