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hpl2:tools [2010/11/04 08:31]
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-===== Tools ===== 
  
-===== Editors ===== 
-You can get the latest version of the HPL Editor Package {{tools:​hpl_editor_suite.zip|here (currently Windows only)}}. This file must be unpacked in one of two places depending on which version of the game you have.  
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-For users who downloaded the game from the site, unpack the file to the redist folder, found in the game's root directory that you chose during installation (By default, C:\Program Files\amnesia the dark descent[is this right?]). If you have no redist folder, unpack it to the main folder where you find amnesia.exe,​ all .dll files and folders with game data.  
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-For steam users, unpack the files to C:\Program Files\Steam\steamapps\common\amnesia the dark descent\. 
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-Keep in mind that these tools, while having been used to produce actual content and a lot of effort has been put on making them as stable as possible, are a constant work in progress, so bugs and the like may arise anytime. Make sure to back up your work often. You can always help with development,​ reporting crashes and bugs, and always including a description of the bug and any log output from BlackBox or the editors themselves (logs located in your <User Directory>/​HPL2/​ folder). 
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-==== General Editor setup ==== 
-Every editor executable file must be located in the game redist folder. When first run, they create a folder in your personal directory where they will store logs, settings and temporary files. This folder will be named after a string set in the MainEditorSettings.cfg found in the game redist folder. 
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-==== Level Editor ==== 
-[[tools:​editors:​Level editor]] - Everything that you do in the other editors comes to use here. 
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-==== Model Editor ==== 
-[[tools:​editors:​Model editor]] - Makes your 3D models come to life with ingame functions. 
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-==== Particle Editor ==== 
-[[tools:​editors:​Particle editor]] - Create fire, smoke and other particles to spice up levels and models. 
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-==== Material Editor ==== 
-[[tools:​editors:​Material editor]] - Should a texture come with normal, specular or illumination maps? Should the material be transparent or sound like metal? 
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-===== Viewers ===== 
-==== Map viewer ==== 
-[[tools:​viewers:​Map viewer]] - Gives extra information about the level and allows viewing without running the game. A useful tool for optimization. 
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-==== Model viewer ==== 
-[[tools:​viewers:​Model viewer]] - See how your model will look ingame without having to start the game or make game specific files. 
hpl2/tools.1288859504.txt.gz · Last modified: 2010/11/04 08:31 by jens