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hpl2:tutorials:level_editor:creating_mirrors [2013/11/16 19:51] amn created |
hpl2:tutorials:level_editor:creating_mirrors [2013/11/16 20:58] (current) amn |
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| - | In progress... | + | We know Amnesia doesn't **have/support** mirrors, but since water planes can reflect things, we can simulate one. |
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| + | Remember it's a simulation, it won't be perfect. \\ | ||
| + | This is how it looks in my mod [[http://www.moddb.com/mods/el-fantasma/images/a-bathroom|LINK]] \\ | ||
| + | It's the best I could achieve. (feel free to test and try to improve it) | ||
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| + | **How to create the mirror:** | ||
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| + | 1. Get the texture [[http://www.moddb.com/mods/down-the-rabbit-hole/addons/amnesia-water-mirror|LINK]]\\ | ||
| + | 2. Create a plane with 0 1 0 __Tile Amount__ using **Amn_WaterMirror_001.mat****.\\ | ||
| + | ** 3. Create a second plane with **Plane_Black.mat **__behind __ the previous mirror plane.\\ | ||
| + | 4. It's ready. Put it wherever you want having in mind the following precautions. | ||
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| + | **Precautions:** | ||
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| + | 1. Avoid having mirrors looking at each other, they lag and glitch.\\ | ||
| + | 2. The mirror __is sensitive to what it's reflecting__, so avoid gaps between planes and any hard-to-reflect stuff.\\ | ||
| + | 3. Avoid having the player watching the mirror from strange/wide angles.\\ | ||
| + | 4. And last, consider moving the mirror to another angle/location if it refuses to work properly there. | ||
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| + | **Extra Info** | ||
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| + | - The black plane behind is to stop the transparency of the mirror.\\ | ||
| + | - The tile amount 0 1 0 removes a weird thing water textures have. | ||
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| + | \\ | ||
| + | That's all. If you feel like experimenting, try the mirror material on other models/objects for weird results. | ||
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| + | Amn.- | ||