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hpl2:tutorials:level_editor:creating_mirrors

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hpl2:tutorials:level_editor:creating_mirrors [2013/11/16 19:51]
amn created
hpl2:tutorials:level_editor:creating_mirrors [2013/11/16 20:58] (current)
amn
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-In progress...+We know Amnesia doesn'​t **have/​support** mirrors, but since water planes can reflect things, we can simulate one. 
 + 
 + 
 +Remember it's a simulation, it won't be perfect\\  
 +This is how it looks in my mod  [[http://​www.moddb.com/​mods/​el-fantasma/​images/​a-bathroom|LINK]] \\  
 +It's the best I could achieve. (feel free to test and try to improve it) 
 + 
 + 
 +**How to create the mirror:**  
 + 
 + 
 +1. Get the texture [[http://​www.moddb.com/​mods/​down-the-rabbit-hole/​addons/​amnesia-water-mirror|LINK]]\\  
 +2. Create a plane with 0 1 0 __Tile Amount__ using **Amn_WaterMirror_001.mat****.\\  
 +** 3. Create a second plane with **Plane_Black.mat **__behind __ the previous mirror plane.\\  
 +4. It's ready. Put it wherever you want having in mind the following precautions. 
 + 
 + 
 +**Precautions:​**  
 + 
 + 
 +1. Avoid having mirrors looking at each other, they lag and glitch.\\  
 +2. The mirror __is sensitive to what it's reflecting__,​ so avoid gaps between planes and any hard-to-reflect stuff.\\  
 +3. Avoid having the player watching the mirror from strange/​wide angles.\\  
 +4. And last, consider moving the mirror to another angle/​location if it refuses to work properly there. 
 + 
 + 
 +**Extra Info**  
 + 
 + 
 +- The black plane behind is to stop the transparency of the mirror.\\  
 +- The tile amount 0 1 0 removes a weird thing water textures have. 
 + 
 + 
 +\\  
 +That's all. If you feel like experimenting,​ try the mirror material on other models/​objects for weird results. 
 + 
 + 
 +Amn.-
  
hpl2/tutorials/level_editor/creating_mirrors.1384631513.txt.gz · Last modified: 2013/11/16 19:51 by amn