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hpl2:tutorials:level_editor:creating_mirrors
<h3>Creating Mirrors</h3> <div class="level3"> <p> We know Amnesia doesn't <b>have/support</b> mirrors, but since water planes can reflect things, we can simulate one. </p> <p> Remember it's a simulation, it won't be perfect. <br/> This is how it looks in my mod <a href="http://www.moddb.com/mods/el-fantasma/images/a-bathroom" class="urlextern" title="http://www.moddb.com/mods/el-fantasma/images/a-bathroom" rel="nofollow">LINK</a> <br/> It's the best I could achieve. (feel free to test and try to improve it) </p> <p> <b>How to create the mirror:</b> </p> <p> 1. Get the texture <a href="http://www.moddb.com/mods/down-the-rabbit-hole/addons/amnesia-water-mirror" class="urlextern" title="http://www.moddb.com/mods/down-the-rabbit-hole/addons/amnesia-water-mirror" rel="nofollow">LINK</a><br/> 2. Create a plane with 0 1 0 <u>Tile Amount</u> using <b>Amn_WaterMirror_001.mat</b><b>.<br/> </b> 3. Create a second plane with <b>Plane_Black.mat </b><u>behind </u> the previous mirror plane.<br/> 4. It's ready. Put it wherever you want having in mind the following precautions. </p> <p> <b>Precautions:</b> </p> <p> 1. Avoid having mirrors looking at each other, they lag and glitch.<br/> 2. The mirror <u>is sensitive to what it's reflecting</u>, so avoid gaps between planes and any hard-to-reflect stuff.<br/> 3. Avoid having the player watching the mirror from strange/wide angles.<br/> 4. And last, consider moving the mirror to another angle/location if it refuses to work properly there. </p> <p> <b>Extra Info</b> </p> <p> - The black plane behind is to stop the transparency of the mirror.<br/> - The tile amount 0 1 0 removes a weird thing water textures have. </p> <p> <br/> That's all. If you feel like experimenting, try the mirror material on other models/objects for weird results. </p> <p> Amn.- </p> </div>
hpl2/tutorials/level_editor/creating_mirrors.txt
· Last modified: 2013/11/16 20:58 by
amn
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