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hpl2:tutorials:level_editor:dynamic_curtains

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hpl2:tutorials:level_editor:dynamic_curtains [2014/02/23 11:12]
amn
hpl2:tutorials:level_editor:dynamic_curtains [2014/02/23 11:19] (current)
amn
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 We can simulate the action of wind over curtains by using the plastic curtain from AMFP and the force function. We can simulate the action of wind over curtains by using the plastic curtain from AMFP and the force function.
  
-1. Get the files [[http://​www.moddb.com/​mods/​the-raven|LINK]]+==== 1. Get the files ====
  
 \\ \\
 You need a modified version of the curtains that better respond to force.\\ You need a modified version of the curtains that better respond to force.\\
-You can create your own version or just use the ones I already did in my mod.+You can create your own version or just use the ones I already did in my mod. [[http://​www.moddb.com/​mods/​the-raven|LINK]]
  
-Note: If you want to create your own version, make sure its bodies respond properly to force\\ +//Note: If you want to create your own version, make sure its bodies respond properly to force\\ 
-and behave correctly when moving, no lag, no weird things. Also remove collision with player.\\+and behave correctly when moving, no lag, no weird things. Also remove collision with player.// \\
 \\ \\
 The files for the curtains are inside **/​models/​curtains** The files for the curtains are inside **/​models/​curtains**
- +==== 2. Place the curtains. ​====
-2. Place the curtains.+
  
 \\ \\
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 Then resize its width all you want, remember the model is initially thin.\\ Then resize its width all you want, remember the model is initially thin.\\
 //Note: **Curtains_Dynamic_001.ent** is transparent,​ the 002 is normal and the rest 003 and 004 are experimental copies, ignore those. // //Note: **Curtains_Dynamic_001.ent** is transparent,​ the 002 is normal and the rest 003 and 004 are experimental copies, ignore those. //
- +==== 3. Write the code. ====
-3. Write the code.+
  
 The code below starts a loop function that randomly pushes the curtains and plays the wind sound. The code below starts a loop function that randomly pushes the curtains and plays the wind sound.
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 You can also change any given value -like the force- to get better results.// You can also change any given value -like the force- to get better results.//
  
-Extra Info+==== Extra Info ====
  
-- The sound **TR_spooky_wind_whirl . snt ** is the wind sound I used, you can use another one, remember to change the name in the function.\\+- The sound **TR_spooky_wind_whirl.snt ** is the wind sound I used, you can use another one, remember to change the name in the function.\\
 - "​Curtain_1"​ is the name of my curtain, yours may be different.\\ - "​Curtain_1"​ is the name of my curtain, yours may be different.\\
-- The original code in my mod is a little more complex, you may want to check it out.+- The original code in my mod is a little more complex, you may want to take a look.
  
 Amn.- Amn.-
  
hpl2/tutorials/level_editor/dynamic_curtains.1393153942.txt.gz · Last modified: 2014/02/23 11:12 by amn