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hpl2:tutorials:level_editor:outdoors [2019/02/15 14:20]
darkfire
hpl2:tutorials:level_editor:outdoors [2019/02/21 12:00] (current)
darkfire [10. Summary]
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 ==== 5. Paths ==== ==== 5. Paths ====
  
-Coming back to the topic of paths; having created the outline, we need to place paths, as they will be the basis upon which the details will be made. Select a decal of choice (I recommend the vanilla grass decal, but tinge it yellow so that it looks like dirt). Check the "​Rotate randomly"​ option, and set the range from 0 to 360 degrees. Then set "​Randomize scale" from, for example, ''​1.0''​ to ''​1.25''​. Setting a constant scale works as well, just make sure it's big enough to minimize the number of placed decals and that it's small enough not to look bad.+Coming back to the topic of paths; having created the outline, we need to place paths, as they will be the basis upon which the details will be made. Select a decal of choice (I recommend the vanilla grass decal). Check the "​Rotate randomly"​ option, and set the range from 0 to 360 degrees. Then set "​Randomize scale" from, for example, ''​1.0''​ to ''​1.25''​. Setting a constant scale works as well, just make sure it's big enough to minimize the number of placed decals and that it's small enough not to look bad.
  
 {{  https://​media.moddb.com/​images/​members/​3/​2982/​2981770/​profiletutorial/​LevelEditor_2019-02-15_14-40-09-.jpg?​nolink&​202x282 ​ }} {{  https://​media.moddb.com/​images/​members/​3/​2982/​2981770/​profiletutorial/​LevelEditor_2019-02-15_14-40-09-.jpg?​nolink&​202x282 ​ }}
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 {{  https://​media.moddb.com/​images/​members/​3/​2982/​2981770/​profiletutorial/​Amnesia_2019-02-15_15-18-13-42.jpg?​nolink&​739x416 ​ }} {{  https://​media.moddb.com/​images/​members/​3/​2982/​2981770/​profiletutorial/​Amnesia_2019-02-15_15-18-13-42.jpg?​nolink&​739x416 ​ }}
 +
 +You can download that gobo here:
 +
 +[[https://​www.moddb.com/​addons/​leaf-gobo|{{https://​button.moddb.com/​download/​medium/​174647.png?​nolink&​}}]]
 +
 +==== 10. Summary ====
 +
 +You should be pretty much done by now. Of course the scene have even more things, like particles (I added everyone'​s favouorite ''​particles/​ps_light_dust_large.ps''​ for that fairy look, but it isn't very visible on screenshots) or some things from the next section…
  
 ===== Man made structures ===== ===== Man made structures =====
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 But what about other structures ? You can create roads by elevating a texture above the grass and surrounding it with a curb; I made my curbs using the railing from castlebase and submerging it into the ground. Not the best move resource-wise,​ but for small maps it's ok. Generally, you can make a lot of stuff using planes and reusing models for something else, e.g. Use one of the square windows from castlebase to create a small fountain or a planter. But what about other structures ? You can create roads by elevating a texture above the grass and surrounding it with a curb; I made my curbs using the railing from castlebase and submerging it into the ground. Not the best move resource-wise,​ but for small maps it's ok. Generally, you can make a lot of stuff using planes and reusing models for something else, e.g. Use one of the square windows from castlebase to create a small fountain or a planter.
 +
 +{{  https://​media.moddb.com/​images/​members/​3/​2982/​2981770/​profiletutorial/​Amnesia_2019-02-15_15-40-59-24.jpg?​nolink&​662x372 ​ }}
  
hpl2/tutorials/level_editor/outdoors.1550240420.txt.gz · Last modified: 2019/02/15 14:20 by darkfire