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hpl2:tutorials:level_editor:the_weeping_angel_experiment

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hpl2:tutorials:level_editor:the_weeping_angel_experiment [2013/07/09 03:57]
kiandra CREATED! Keep this "hidden" until I'm done.
hpl2:tutorials:level_editor:the_weeping_angel_experiment [2013/07/09 05:50] (current)
kiandra
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-{{http://​fc01.deviantart.net/​fs70/​f/​2013/​189/​5/​7/​many__angel_ed_approach_by_rueppells_fox-d6cmj43.png?​330x281 ​ }}I'm calling this the Multi-"​Angel"​ed Approach... %%*%%is shot%%*%%+{{http://​fc01.deviantart.net/​fs70/​f/​2013/​189/​5/​7/​many__angel_ed_approach_by_rueppells_fox-d6cmj43.png?​direct&330x281 ​ }}I'm calling this the Multi-"​Angel"​ed Approach… [is shot]
  
  
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-Then I set up "Not Looking"​ Areas - the scripts outlining the walls. Each one is 1x4x1 (X,Y,Z). These will later be dependent on the Player'​s and the Angel'​s position. I labeled each one according to compass directions (North, East, South, and West).+Then I set up "Not Looking"​ Areas - the scripts outlining the walls. Each one is 1x4x1 (X,Y,Z). These will later be dependent on the Player'​s and the Angel'​s position. I labeled each one according to compass directions (North, East, South, and West) as N_1, S_1, etc.. 
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 +The only thing left to add was the Angel(s). I set them up on in a 4×4 grid with one facing in each compass direction per spot with one extra starter in front of the window for a grand total of 65 Angels. Labeled each of them according to their direction and grid spot to help. 
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 +This part is still in progress. Just decided to add what I was planning for the second try below since that appears to be the easier route. 
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 +===== Second Attempt: Water Monster and New Entity ===== 
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 +For this attempt, I will be replacing the sphere model for the Water Lurker with the Angel Statue. Unlike the previous version, the pedestal may have to remain visible - unless you want to edit the model. Since I don't have that much time/skill, we'll assume the Angel picks up its podium, walks towards the Player, then quickly sets it down and climbs back on top before the player can turn around. Sound good? Sounds good. 
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 +For this one, I'm going to go to the entities file in the redist folder, find the angel statue first. Save a copy under enemy as weeping_angel (or whatever you want to call it). Now, replace "​angel_statue"​ with "​weeping_angel"​ (or whatever you want) for each of the files inside the folder. Not sure if this is necessary, but I should be careful. After this, we need to find the script file for the waterlurker. It's called waterlurker.ent;​ you already have a weeping_angel.ent file in your weeping angel folder, DO NOT delete it. We're going to change a lot of stuff. First being the entity type. Change it to "​Enemy_WaterLurker",​ leave the entity subtype field blank (this is why we renamed the file and moved it before changing stuff).
  
  
 //This page is in the long and arduous process of being created, please don't hassle me to complete it fast. Like my other tutorial and my CS, it will be done when it is done.// //This page is in the long and arduous process of being created, please don't hassle me to complete it fast. Like my other tutorial and my CS, it will be done when it is done.//
  
hpl2/tutorials/level_editor/the_weeping_angel_experiment.1373342231.txt.gz · Last modified: 2013/07/09 03:57 by kiandra