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hpl2:tutorials:level_editor:tutorial_1

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hpl2:tutorials:level_editor:tutorial_1 [2011/02/15 21:05]
l1ght5h0w [Lighting]
hpl2:tutorials:level_editor:tutorial_1 [2011/04/26 23:24] (current)
jacksonemg [The basic objects]
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-We will begin with building the floor of the level. Select the primitives tool in the toolbox. In the right tab you can now see that plane is the default selected primitive. This is the primitve ​we will use for our floor. Click the dotted button next to the material field to bring up the texture browser. Enter Static_objects/​castlebase/​ and select castlebase_tiledfloor.mat. Now click & drag an area in the perspective view to create your floor. ​Don not worry if the floor gets to small or too big, this can be changed after creation by selecting the primitive and changing its size values. The size of my floor is: X=25, Y=1 Z=12. It should look something like this:+We will begin with building the floor of the level. Select the primitives tool in the toolbox. In the right tab you can now see that plane is the default selected primitive. This is the primitive ​we will use for our floor. Click the dotted button next to the material field to bring up the texture browser. Enter Static_objects/​castlebase/​ and select castlebase_tiledfloor.mat. Now click & drag an area in the perspective view to create your floor. ​Do not worry if the floor gets to small or too big, this can be changed after creation by selecting the primitive and changing its size values. The size of my floor is: X=25, Y=1 Z=12. It should look something like this:
  
  
hpl2/tutorials/level_editor/tutorial_1.1297803958.txt.gz · Last modified: 2011/02/15 21:05 by l1ght5h0w