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hpl2:tutorials:level_editor:tutorial_3 [2011/04/27 21:03]
laserhel50
hpl2:tutorials:level_editor:tutorial_3 [2011/04/27 21:05]
laserhel50 Created - Credits To DamnNoHtml
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-<h1>Level Editor - Outdoor Environments<​%%\%%h1>​+====== ​Level Editor - Outdoor Environments ​======
  
  
-Outdoor Environments Tutorial \\  {{http://​img12.imageshack.us/​img12/​8013/​ss1io.jpg}}\\ ​ Note: This tutorial assumes you have some experience with the HPL Level Editor.\\ ​ \\  Hello fellow modders, I thought I'd just give a few tips on one of Amnesia'​s most touchy subjects -  outdoor environments. Amnesia is somewhat limited in this area, as the game is mostly meant  for dark indoor environments. However, including a breathtaking outdoor ​ area can serve as a contrast to your scary inner-dungeons,​ making those  dark areas all the more terrifying and the outdoor areas all the more  peaceful.\\  ​+Outdoor Environments Tutorial \\  {{http://​img12.imageshack.us/​img12/​8013/​ss1io.jpg}}\\ ​ Note: This tutorial assumes you have some experience with the HPL Level Editor.\\ ​ \\  Hello fellow modders, I thought I'd just give a few tips on one of Amnesia'​s most touchy subjects -  outdoor environments. Amnesia is somewhat limited in this area, as the game is mostly meant  for dark indoor environments. However, including a breathtaking outdoor ​ area can serve as a contrast to your scary inner-dungeons,​ making those  dark areas all the more terrifying and the outdoor areas all the more  peaceful.
  
  
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-{{http://​img843.imageshack.us/​img843/​3717/​85200993.jpg}}\\ ​ Make sure the settings match mine.\\ ​ \\  Assuming you have created a custom_story folder, save your .dds in  (custom_stories/​your game/​textures/​). Then, go back to your SkyBox ​ settings in the Level Settings menu, and simply select the .dds file you  have created. The sky should display in-game now.\\ ​ \\  {{http://​img845.imageshack.us/​img845/​4112/​18979797.jpg}}\\  ​+{{http://​img843.imageshack.us/​img843/​3717/​85200993.jpg}}\\ ​ Make sure the settings match mine.\\ ​ \\  Assuming you have created a custom_story folder, save your .dds in  (custom_stories/​your game/​textures/​). Then, go back to your SkyBox ​ settings in the Level Settings menu, and simply select the .dds file you  have created. The sky should display in-game now.\\ ​ \\  {{http://​img845.imageshack.us/​img845/​4112/​18979797.jpg}}
  
  
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-{{http://​img12.imageshack.us/​img12/​8013/​ss1io.jpg}}\\ ​ \\  Next, to simulate the actual light coming from the Sun, create a Spot  Light near the sun, shining in the direction it should be shining. ​ Enable Shadow Casting for realism. Tint the light to whatever color the  Sun or the Moon is.\\  \\  {{http://​img716.imageshack.us/​img716/​9153/​79191565i.jpg}}\\ ​ \\  \\  [i]There are more things you can do to enhance the quality of the light  source, but you will figure them out through experimentation.\\  ​+{{http://​img12.imageshack.us/​img12/​8013/​ss1io.jpg}}\\ ​ \\  Next, to simulate the actual light coming from the Sun, create a Spot  Light near the sun, shining in the direction it should be shining. ​ Enable Shadow Casting for realism. Tint the light to whatever color the  Sun or the Moon is.\\  \\  {{http://​img716.imageshack.us/​img716/​9153/​79191565i.jpg}}\\ ​ \\  \\  [i]There are more things you can do to enhance the quality of the light  source, but you will figure them out through experimentation.
  
  
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-{{http://​img156.imageshack.us/​img156/​5084/​53407117.jpg}}\\ ​ \\  Note how the giant mountain in the back looks as if it is connected to  the foreground. In reality, it is extremely far back, but just scaled ​ three times as large, to give the illusion of extremely far away but  gigantic mountains without losing texture quality.\\ ​ \\  Trees \\  \\  Using the pine tree model under the "​outdoor"​ base, follow the same suggestions with the mountains.\\  ​+{{http://​img156.imageshack.us/​img156/​5084/​53407117.jpg}}\\ ​ \\  Note how the giant mountain in the back looks as if it is connected to  the foreground. In reality, it is extremely far back, but just scaled ​ three times as large, to give the illusion of extremely far away but  gigantic mountains without losing texture quality.\\ ​ \\  Trees \\  \\  Using the pine tree model under the "​outdoor"​ base, follow the same suggestions with the mountains.
  
  
hpl2/tutorials/level_editor/tutorial_3.txt ยท Last modified: 2011/08/31 12:38 by yourcomputer