Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
hpl2:tutorials:level_editor:tutorial_3 [2011/04/27 21:03] laserhel50 |
hpl2:tutorials:level_editor:tutorial_3 [2011/04/27 21:05] laserhel50 Created - Credits To DamnNoHtml |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | <h1>Level Editor - Outdoor Environments<%%\%%h1> | + | ====== Level Editor - Outdoor Environments ====== |
- | Outdoor Environments Tutorial \\ {{http://img12.imageshack.us/img12/8013/ss1io.jpg}}\\ Note: This tutorial assumes you have some experience with the HPL Level Editor.\\ \\ Hello fellow modders, I thought I'd just give a few tips on one of Amnesia's most touchy subjects - outdoor environments. Amnesia is somewhat limited in this area, as the game is mostly meant for dark indoor environments. However, including a breathtaking outdoor area can serve as a contrast to your scary inner-dungeons, making those dark areas all the more terrifying and the outdoor areas all the more peaceful.\\ | + | Outdoor Environments Tutorial \\ {{http://img12.imageshack.us/img12/8013/ss1io.jpg}}\\ Note: This tutorial assumes you have some experience with the HPL Level Editor.\\ \\ Hello fellow modders, I thought I'd just give a few tips on one of Amnesia's most touchy subjects - outdoor environments. Amnesia is somewhat limited in this area, as the game is mostly meant for dark indoor environments. However, including a breathtaking outdoor area can serve as a contrast to your scary inner-dungeons, making those dark areas all the more terrifying and the outdoor areas all the more peaceful. |
Line 14: | Line 14: | ||
- | {{http://img843.imageshack.us/img843/3717/85200993.jpg}}\\ Make sure the settings match mine.\\ \\ Assuming you have created a custom_story folder, save your .dds in (custom_stories/your game/textures/). Then, go back to your SkyBox settings in the Level Settings menu, and simply select the .dds file you have created. The sky should display in-game now.\\ \\ {{http://img845.imageshack.us/img845/4112/18979797.jpg}}\\ | + | {{http://img843.imageshack.us/img843/3717/85200993.jpg}}\\ Make sure the settings match mine.\\ \\ Assuming you have created a custom_story folder, save your .dds in (custom_stories/your game/textures/). Then, go back to your SkyBox settings in the Level Settings menu, and simply select the .dds file you have created. The sky should display in-game now.\\ \\ {{http://img845.imageshack.us/img845/4112/18979797.jpg}} |
Line 26: | Line 26: | ||
- | {{http://img12.imageshack.us/img12/8013/ss1io.jpg}}\\ \\ Next, to simulate the actual light coming from the Sun, create a Spot Light near the sun, shining in the direction it should be shining. Enable Shadow Casting for realism. Tint the light to whatever color the Sun or the Moon is.\\ \\ {{http://img716.imageshack.us/img716/9153/79191565i.jpg}}\\ \\ \\ [i]There are more things you can do to enhance the quality of the light source, but you will figure them out through experimentation.\\ | + | {{http://img12.imageshack.us/img12/8013/ss1io.jpg}}\\ \\ Next, to simulate the actual light coming from the Sun, create a Spot Light near the sun, shining in the direction it should be shining. Enable Shadow Casting for realism. Tint the light to whatever color the Sun or the Moon is.\\ \\ {{http://img716.imageshack.us/img716/9153/79191565i.jpg}}\\ \\ \\ [i]There are more things you can do to enhance the quality of the light source, but you will figure them out through experimentation. |
Line 38: | Line 38: | ||
- | {{http://img156.imageshack.us/img156/5084/53407117.jpg}}\\ \\ Note how the giant mountain in the back looks as if it is connected to the foreground. In reality, it is extremely far back, but just scaled three times as large, to give the illusion of extremely far away but gigantic mountains without losing texture quality.\\ \\ Trees \\ \\ Using the pine tree model under the "outdoor" base, follow the same suggestions with the mountains.\\ | + | {{http://img156.imageshack.us/img156/5084/53407117.jpg}}\\ \\ Note how the giant mountain in the back looks as if it is connected to the foreground. In reality, it is extremely far back, but just scaled three times as large, to give the illusion of extremely far away but gigantic mountains without losing texture quality.\\ \\ Trees \\ \\ Using the pine tree model under the "outdoor" base, follow the same suggestions with the mountains. |