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hpl2:tutorials:level_editor:tutorial_7 [2015/05/17 03:52]
romulator [Level Editor - Skyboxes [Needs Fixing]]
hpl2:tutorials:level_editor:tutorial_7 [2015/05/18 12:16]
romulator [Step 5: Importing into the Level Editor]
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-====== Level Editor - Skyboxes ​[Needs Fixing] ​======+====== Level Editor - Skyboxes ======
  
-//HelloWith the current update, this isn't working. It seems there is an issue with Skyboxes in Amnesia'​s 1.3.1 version - as instead of showing the skybox in whole, it only shows one side. The same results are returned when making a Skybox with a different type of base (Vertical Cross, instead of a vertical strip, for example).\\ +===== DevelopersRead! =====
-I'll remove this, and fix any methods or required steps when appropriate.\\ +
-- Romulator (17 May 2015)//+
  
-<​note>​As of Amnesia'​s 1.3.1 release, the method in which the game reads Skyboxes has changed slightly, breaking them. Should ​the Skybox issues be fixed, this will be rewritten.\\ +As of Amnesia'​s 1.3.1 release, the method in which the game reads Skyboxes has changed slightly, breaking them. **HOWEVER:​** Thanks to Daemian'​s skills on the forum and finding the issueyou can fix them as a developer by downloading ​this version of [[https://​www.dropbox.com/​s/​c2e7bi3k8f871ka/​DevIL.zip?​dl=0|DevIL.dll]]. You __DO NOT__ need this file if your //Amnesia: The Dark Descent ​// version is not 1.3.1. Optionally include the file when exporting your Custom Story or Full Conversion, however have a readme or note as to why DevIL.dll is included out of courtesy to the user. 
-The guide below applies to Amnesia: The Dark Descent'​s ​1.3 version ​or below.\\ + 
-Skyboxes may show incorrectly depending on which Amnesia version ​you choose</​note>​+Skyboxes may show incorrectly depending on which Amnesia version ​a user plays on.
  
 ===== What is a Skybox? ===== ===== What is a Skybox? =====
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 Now we just open the Level Editor, load up your map (if necessary), then navigate to //Edit > Level Settings//. Tick "​Active"​ and set the texture to your skybox directory. Now we just open the Level Editor, load up your map (if necessary), then navigate to //Edit > Level Settings//. Tick "​Active"​ and set the texture to your skybox directory.
 +
 +{{http://​puu.sh/​hQ3z2/​807c7e7380.jpg?​600}}
  
 Done, at least, with the Photoshop tutorial. I'll look into alternative methods. Done, at least, with the Photoshop tutorial. I'll look into alternative methods.
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 ==== First of all... ==== ==== First of all... ====
  
-Are you using an Amnesia version greater than 1.3? If so, Skyboxes currently appear to be brokenAs of now (17 May 2015), the only solution is to downgrade. This is not recommended for Steam users.+Are you using an Amnesia version greater than 1.3? If so, the problem is caused by a .dll file titled DevIL.dll which has been included with Amnesia since its release. Between 1.3 and 1.3.1, the source code changed slightly, breaking the skyboxes. [[https://​www.dropbox.com/​s/​c2e7bi3k8f871ka/​DevIL.zip?​dl=0|Download an older DevIL.dll file here]] ​(the same one included with 1.3), and you should not have any issues. Include it with your Custom Story or Full Conversion export if necessary, but notify ​the user as to why it is included. A readme in the least should suffice.
  
 ==== Otherwise... ==== ==== Otherwise... ====
hpl2/tutorials/level_editor/tutorial_7.txt · Last modified: 2020/04/14 16:40 by mudbill