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hpl2:tutorials:material_editor:tutorial_1 [2010/11/04 15:08] jens created |
hpl2:tutorials:material_editor:tutorial_1 [2020/07/19 19:53] (current) saito100 |
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| ====== Material Editor - Tutorial 1 ====== | ====== Material Editor - Tutorial 1 ====== | ||
| - | The Material Editor is where you create and edit material files (.mat). These files tells the engine which textures and material properties each model uses.\\ | + | |
| + | The Material Editor is where you create and edit material files (.mat). These files tell the engine which textures and material properties each model uses.\\ | ||
| \\ | \\ | ||
| For this tutorial we will go through controls, viewer properties and setting basic textures (diffuse, normal and specular map) for a tileable floor material. | For this tutorial we will go through controls, viewer properties and setting basic textures (diffuse, normal and specular map) for a tileable floor material. | ||
| - | ------- | + | |
| + | ---- | ||
| First open MaterialEditor.exe located in the game redist.\\ | First open MaterialEditor.exe located in the game redist.\\ | ||
| Since we will be working with a floor we need the preview window to display a plane instead of a box. Simply change Box to plane under "Model" to the right.\\ | Since we will be working with a floor we need the preview window to display a plane instead of a box. Simply change Box to plane under "Model" to the right.\\ | ||
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| To add a diffuse texture check the "Diffuse" box under "Texture Units".\\ | To add a diffuse texture check the "Diffuse" box under "Texture Units".\\ | ||
| - | Under "File" press the button next to it, locate and choose a floor texture (example: redist\static_objects\mansionbase\floor\mansionbase_floor_boards.dds).\\ | + | Under "File" press the button next to it, locate and choose a floor texture (example: redist<nowiki>\</nowiki>static_objects<nowiki>\</nowiki>mansionbase<nowiki>\</nowiki>floor<nowiki>\</nowiki>mansionbase_floor_boards.dds).\\ |
| Keep the other options as it is.\\ | Keep the other options as it is.\\ | ||
| Do the same thing again with "NMap" and "Specular". These should located at the same place and with _nrm and _specular as prefix.\\ | Do the same thing again with "NMap" and "Specular". These should located at the same place and with _nrm and _specular as prefix.\\ | ||
| - | This is a wood material so dont forget to set "Physics Material" to "Wood" at the top of the window\\ | + | This is a wood material so do not forget to set "Physics Material" to "Wood" at the top of the window.\\ |
| Save!\\ | Save!\\ | ||
| - | {{material_editor01.jpg|}} | + | {{https://i.postimg.cc/y857vHBN/Material-Editor.png}} |