|
hpl2:tutorials:model_editor:static_objects_jenniferorange [2012/01/01 19:27] jenniferorange created |
hpl2:tutorials:model_editor:static_objects_jenniferorange [2012/01/01 19:30] (current) jenniferorange |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Surprisingly this is quite easy! You can change any entity in the | + | Surprisingly this is quite easy! You can change any entity in the Item category to a static object. This is helpful in puzzles, chemical ones especially. For this tutorial, I'll show you how easy it is to change! |
| - | Item | + | |
| - | category to a static object. This is helpful in puzzles, chemical ones especially. For this tutorial, I'll show you how easy it is to change!\\ | + | |
| - Open your Model Editor. Hit Open, and search through the entities>item folder to pick the entity you'd like. Once it's loaded in the editor, select the objects Body. This is the green square surrounding it. | - Open your Model Editor. Hit Open, and search through the entities>item folder to pick the entity you'd like. Once it's loaded in the editor, select the objects Body. This is the green square surrounding it. | ||
| - | - Under the Body tab, we're going to have to change a few things. Set | + | - Under the Body tab, we're going to have to change a few things. Set **Mass** to **0**. Looking at the bottom of the tab, you'll see quite a few options checked. Uncheck all of them, except for ** Continuous Collision**, **Use Surface Effects**, and **Has Gravity**. Only those three should be checked. |
| - | Mass | + | - Now at the top bar, all the way to the right there is an option called Settings. Click that, then **User Defined Variables**. Only two things need to be changed; **Type** >**Object** and **Subtype** >**Static**. Once you change the Type to Object it should automatically change the Subtype to Static. Close the User Defined Variables Box. |
| - | to | + | - Hit File>**SAVE AS**. I can't stress enough how important it is to make sure you hit **SAVE AS**. Last thing to do is re-name the object. The easiest way is to add **_static** to the end. (EX: Say you're making orbpiece_obsidian static. Change the name to **orbpiece_obsidian_static** and hit Save.) Make sure you keep the new static object in the same folder as its' "brothers". |
| - | 0 | + | |
| - | . Looking at the bottom of the tab, you'll see quite a few options checked. Uncheck all of them, except for | + | |
| - | Continuous Collision, Use Surface Effects, and Has Gravity | + | And that's it! It only takes a few minutes at most, and you can change almost everything! Hope you put this to good use, good luck~ |
| - | . Only those three should be checked. | + | |
| - | - Now at the top bar, all the way to the right there is an option called Settings. Click that, then | + | |
| - | User Defined Variables | + | |
| - | . Only two things need to be changed; | + | |
| - | Type>Object and Subtype>Static | + | |
| - | . Once you change the Type to Object it should automatically change the Subtype to Static. Close the User Defined Variables Box. | + | |
| - | - Hit File> | + | |
| - | SAVE AS | + | |
| - | . I can't stress enough how important it is to make sure you hit | + | |
| - | SAVE AS | + | |
| - | . Last thing to do is re-name the object. The easiest way is to add | + | |
| - | _static | + | |
| - | to the end. (EX: Say you're making orbpiece_obsidian static. Change the name to | + | |
| - | orbpiece_obsidian_static | + | |
| - | and hit Save.) Make sure you keep the new static object in the same folder as its' "brothers". | + | |
| - | And that's it! It only takes a few minutes at most, and you can change almost everything! Hope you put this to good use, good luck~ | + | |
| Created by JenniferOrange | Created by JenniferOrange | ||