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hpl2:tutorials:model_editor:static_objects_jenniferorange
<p> Surprisingly this is quite easy! You can change any entity in the Item category to a static object. This is helpful in puzzles, chemical ones especially. For this tutorial, I'll show you how easy it is to change! </p> <ol> <li class="level1"> Open your Model Editor. Hit Open, and search through the entities>item folder to pick the entity you'd like. Once it's loaded in the editor, select the objects Body. This is the green square surrounding it.</li> <li class="level2"> Under the Body tab, we're going to have to change a few things. Set <b>Mass</b> to <b>0</b>. Looking at the bottom of the tab, you'll see quite a few options checked. Uncheck all of them, except for <b> Continuous Collision</b>, <b>Use Surface Effects</b>, and <b>Has Gravity</b>. Only those three should be checked.</li> <li class="level2"> Now at the top bar, all the way to the right there is an option called Settings. Click that, then <b>User Defined Variables</b>. Only two things need to be changed; <b>Type</b> ><b>Object</b> and <b>Subtype</b> ><b>Static</b>. Once you change the Type to Object it should automatically change the Subtype to Static. Close the User Defined Variables Box.</li> <li class="level2"> Hit File><b>SAVE AS</b>. I can't stress enough how important it is to make sure you hit <b>SAVE AS</b>. Last thing to do is re-name the object. The easiest way is to add <b>_static</b> to the end. (EX: Say you're making orbpiece_obsidian static. Change the name to <b>orbpiece_obsidian_static</b> and hit Save.) Make sure you keep the new static object in the same folder as its' "brothers". </li> </ol> <p> And that's it! It only takes a few minutes at most, and you can change almost everything! Hope you put this to good use, good luck~ </p> <p> Created by JenniferOrange </p>
hpl2/tutorials/model_editor/static_objects_jenniferorange.txt
· Last modified: 2012/01/01 19:30 by
jenniferorange
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