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hpl2:tutorials:model_editor:static_objects_jenniferorange

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hpl2:tutorials:model_editor:static_objects_jenniferorange [2012/01/01 19:27]
jenniferorange created
hpl2:tutorials:model_editor:static_objects_jenniferorange [2012/01/01 19:30] (current)
jenniferorange
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-Surprisingly this is quite easy! You can change any entity in the  +Surprisingly this is quite easy! You can change any entity in the  Item category to a static object. This is helpful in puzzles, chemical ones especially. For this tutorial, I'll show you how easy it is to change! 
-Item + 
-category to a static object. This is helpful in puzzles, chemical ones especially. For this tutorial, I'll show you how easy it is to change!\\  ​+
     - Open your Model Editor. Hit Open, and search through the entities>​item folder to pick the entity you'd like. Once it's loaded in the editor, select the objects Body. This is the green square surrounding it.     - Open your Model Editor. Hit Open, and search through the entities>​item folder to pick the entity you'd like. Once it's loaded in the editor, select the objects Body. This is the green square surrounding it.
-    - Under the Body tab, we're going to have to change a few things. Set  +    - Under the Body tab, we're going to have to change a few things. Set **Mass**   to  **0**. Looking at the bottom of the tab, you'll see quite a few options checked. Uncheck all of them, except for ** Continuous Collision****Use Surface Effects**, and **Has Gravity**. Only those three should be checked. 
-Mass  +    - Now at the top bar, all the way to the right there is an option called Settings. Click that, then **User Defined Variables**. Only two things need to be changed; ​ **Type** >**Object**  ​and **Subtype** >**Static**. Once you change the Type to Object it should automatically change the Subtype to Static. Close the User Defined Variables Box. 
-to  +    - Hit File>**SAVE AS**. I can't stress enough how important it is to make sure you hit  **SAVE AS**. Last thing to do is re-name the object. The easiest way is to add  **_static**   to the end. (EX: Say you're making orbpiece_obsidian static. Change the name to  **orbpiece_obsidian_static**  ​and hit Save.) Make sure you keep the new static object in the same folder as its' "​brothers"​. ​ 
-0 + 
-. Looking at the bottom of the tab, you'll see quite a few options checked. Uncheck all of them, except for  + 
-Continuous Collision, Use Surface Effects, and Has Gravity +And that's it! It only takes a few minutes at most, and you can change almost everything! Hope you put this to good use, good luck~
-. Only those three should be checked. +
-    - Now at the top bar, all the way to the right there is an option called Settings. Click that, then  +
-User Defined Variables +
-. Only two things need to be changed; ​ +
-Type>​Object and Subtype>​Static +
-. Once you change the Type to Object it should automatically change the Subtype to Static. Close the User Defined Variables Box. +
-    - Hit File> ​ +
-SAVE AS +
-. I can't stress enough how important it is to make sure you hit  +
-SAVE AS +
-. Last thing to do is re-name the object. The easiest way is to add  +
-_static ​ +
-to the end. (EX: Say you're making orbpiece_obsidian static. Change the name to  +
-orbpiece_obsidian_static +
-and hit Save.) Make sure you keep the new static object in the same folder as its' "​brothers"​. +
-And that's it! It only takes a few minutes at most, and you can change almost everything! Hope you put this to good use, good luck~ +
  
  
 Created by JenniferOrange Created by JenniferOrange
  
hpl2/tutorials/model_editor/static_objects_jenniferorange.txt · Last modified: 2012/01/01 19:30 by jenniferorange