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hpl2:tutorials:script:adding_messages_to_locked_doors

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hpl2:tutorials:script:adding_messages_to_locked_doors [2012/04/01 16:40]
claypigeon [The door]
hpl2:tutorials:script:adding_messages_to_locked_doors [2012/04/01 16:48]
claypigeon [The door]
Line 53: Line 53:
  
  
-[[{{http://i.minus.com/jpUd9nK0ok06o.png?direct&}}]]+{{http://oi43.tinypic.com/656cs3.jpg?nolink&}}
  
 ====== The script ====== ====== The script ======
Line 61: Line 61:
  
  
 +<code c++>
 + 
 void DoorLockedPlayer(string &in entity) void DoorLockedPlayer(string &in entity)
- +  
 + 
 { {
- +    if(GetSwingDoorLocked("​EXAMPLE_DOOR"​) == true) 
- +    { 
-SetMessage("​Messages",​ "​msgname",​ 0); +  
- +        SetMessage("​Messages",​ "​msgname",​ 0); 
 +  
 +    }
 } }
 +</​code>​
  
  
Line 77: Line 81:
  
 void DoorLockedPlayer - this is the function that is called when the player interacts with the door (the one you've set in your level editor!) void DoorLockedPlayer - this is the function that is called when the player interacts with the door (the one you've set in your level editor!)
 +
 +
 +GetSwingDoorLocked - We are checking wheter the doors is locked or not, so we won't get the message even when it's unlocked and interacted with. "​EXAMPLE_DOOR"​ is the name of the door that we have given it earlier!
  
  
hpl2/tutorials/script/adding_messages_to_locked_doors.txt · Last modified: 2014/07/04 11:21 by romulator