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hpl2:tutorials:script:events [2011/07/14 13:45] xtron |
hpl2:tutorials:script:events [2011/07/14 13:48] (current) xtron |
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| - | <code cpp> | + | <code cpp>{ |
| - | + | ||
| - | { | + | |
| SetSwingDoorClosed("door1", true, true); | SetSwingDoorClosed("door1", true, true); | ||
| Line 96: | Line 94: | ||
| - | <code cpp> | + | <code cpp>void OnStart() |
| - | + | ||
| - | + | ||
| - | void OnStart() | + | |
| { | { | ||
| - | addEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); | + | AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); |
| - | + | ||
| } | } | ||
| - | + | ||
| void func_slam(string &in asParent, string &in asChild, int alState) | void func_slam(string &in asParent, string &in asChild, int alState) | ||
| - | + | { | |
| - | + | SetSwingDoorClosed("door2", true, true); | |
| - | { SetSwingDoorClosed("door2", true, true); | + | |
| - | PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); | + | PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); |
| - | + | ||
| + | PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); | ||
| + | |||
| + | GiveSanityDamage(5.0f, true); | ||
| } | } | ||
| </code> | </code> | ||
| Line 126: | Line 120: | ||
| It's almost like the slaming door but with a few modifications. | It's almost like the slaming door but with a few modifications. | ||
| + | |||
| + | |||
| + | ==== The Door ==== | ||
| Line 132: | Line 129: | ||
| Click on the door > Entity > Change OpenAmount to 0. So it's closed. | Click on the door > Entity > Change OpenAmount to 0. So it's closed. | ||
| + | |||
| + | |||
| + | ==== The Script ==== | ||
| Line 137: | Line 137: | ||
| - | <code cpp> | + | <code cpp>void func_slam(string &in asParent, string &in asChild, int alState) |
| - | + | ||
| - | void func_slam(string &in asParent, string &in asChild, int alState) | + | |
| { | { | ||
| SetSwingDoorClosed("door2", true, true); | SetSwingDoorClosed("door2", true, true); | ||
| Line 165: | Line 163: | ||
| - | <code cpp> | + | <code cpp>void func_slam(string &in asParent, string &in asChild, int alState) |
| - | + | ||
| - | void func_slam(string &in asParent, string &in asChild, int alState) | + | |
| { | { | ||
| SetPropHealth("door1", 0.0f); | SetPropHealth("door1", 0.0f); | ||
| Line 174: | Line 170: | ||
| PlaySoundAtEntity("", "react_scare", "Player", 0, false); | PlaySoundAtEntity("", "react_scare", "Player", 0, false); | ||
| - | + | ||
| + | |||
| PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); | PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); | ||
| Line 213: | Line 209: | ||
| - | <code cpp> | + | <code cpp>void OnStart() |
| - | + | ||
| - | void OnStart() | + | |