User Tools

Site Tools


hpl2:tutorials:script:pushdoorsopen

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
hpl2:tutorials:script:pushdoorsopen [2011/07/18 12:29]
ouroboros [Opening entities with doors]
hpl2:tutorials:script:pushdoorsopen [2011/07/18 13:19] (current)
ouroboros [Opening entities with doors]
Line 2: Line 2:
  
  
-Using Force, aside from moving things around, can be used to open doors and things such as cabinets which can be opened.+Force, aside from moving things around, can be used to open doors and things such as cabinets which can be opened.
  
  
-[[http://​wiki.frictionalgames.com/​hpl2/tutorials/script/force|This page]] describes what AddBodyForce/​AddPropForce does and how to find out which of the X, Y, or Z variables you want to increase or decrease, in this case it would be whichever way the door opens.+[[:hpl2:tutorials:script:force|This page]] describes what AddBodyForce/​AddPropForce does and how to find out which of the X, Y, or Z variables you want to increase or decrease, in this case it would be whichever way the door opens.
  
  
Line 30: Line 30:
  
  
-"​string &in entity"​ at the beginning of the function(just after it's name) will become ​the entity'​s name if it's placed on the entity'​s PlayerLookAtCallback text box. Meaning, this would work for a door name "​mansion_1",​ and for another named "​room3"​ at the same time. +the "​entity"​ in "​string &in entity"​ at the beginning of the function(just after it's name) is a string variable that is assigned ​the entity'​s name if it's placed on the entity'​s PlayerLookAtCallback text box. Meaning, this would work for a door name "​mansion_1",​ and for another named "​room3"​ at the same time.
  
 ===== Opening entities with "​doors"​ ===== ===== Opening entities with "​doors"​ =====
  
  
-Opening entities with doors, that aren't door entities is fairly similar to opening doors, however you need to use AddBodyForce,​ which requires a body name rather than an entity name, rather than AddPropForce.+Opening entities with doors, that aren't door entities is fairly similar to opening doors, however you need to use AddBodyForce ​instead of AddPropForce, which requires a body name rather than an entity name.
  
  
Line 57: Line 56:
  
  
-//This page created by: Ouroboros//+//\\  ​//
  
hpl2/tutorials/script/pushdoorsopen.1310992141.txt.gz · Last modified: 2011/07/18 12:29 by ouroboros