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hpl2:tutorials:script:sequences

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hpl2:tutorials:script:sequences [2011/07/29 21:18]
xiphirx created
hpl2:tutorials:script:sequences [2011/07/29 21:28] (current)
xiphirx
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-In addition to being low on memory, integers have some other advantages. For instance, if your sequence is 10 parts long, using an int will be able to tell us where we are, percentage wise. If we're at part 5 (in this example), then we know we are 50% done. This is useful for allowing the players to skip a sequence after a certain percentage of viewing (as in, the first part of an intro may be important to view, while the rest isn'​t). ​+In addition to being low on memory, integers have some other advantages. For instance, if your sequence is 10 parts long, using an int will be able to tell us where we are, percentage wise. If we're at part 5 (in this example), then we know we are 50% done. This is useful for allowing the players to skip a sequence after a certain percentage of viewing (as in, the first part of an intro may be important to view, while the rest isn'​t).
  
  
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 } }
 </​code>​ </​code>​
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 ===== Conclusion ===== ===== Conclusion =====
  
hpl2/tutorials/script/sequences.1311974289.txt.gz · Last modified: 2011/07/29 21:18 by xiphirx